CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn
0x004ccad0 · 131 bytes · __thiscall
_ZN24CTeamplayRoundBasedRules28GetMinTimeWhenPlayerMaySpawnEP11CBasePlayer
Decompiled
undefined (2 params)
/* CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn(CBasePlayer*) */
longdouble __thiscall
CTeamplayRoundBasedRules::GetMinTimeWhenPlayerMaySpawn
(CTeamplayRoundBasedRules *this,CBasePlayer *param_1)
{
float fVar1;
float fVar2;
int iVar3;
longdouble lVar4;
fVar1 = *(float *)(spec_freeze_traveltime._28_4_ + 0x2c);
fVar2 = *(float *)(spec_freeze_time._28_4_ + 0x2c);
iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
lVar4 = (longdouble)GetRespawnWaveMaxLength(this,iVar3,false);
return (longdouble)(fVar1 + fVar2 + 2.0 + *(float *)(param_1 + 0x1d5c) + (float)lVar4);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.