CBaseAbility::StartActivationTimer
0x004d2650 · 337 bytes · __thiscall
_ZN12CBaseAbility20StartActivationTimerEff
Decompiled
undefined (3 params)
/* CBaseAbility::StartActivationTimer(float, float) */
void __thiscall CBaseAbility::StartActivationTimer(CBaseAbility *this,float param_1,float param_2)
{
float fVar1;
longdouble lVar2;
float fVar3;
if (param_2 == 0.0) {
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 + param_1 != *(float *)(this + 0x458)) {
(**(code **)(*(int *)(this + 0x450) + 4))(this + 0x450,this + 0x458);
*(float *)(this + 0x458) = (float)lVar2 + param_1;
}
if (param_1 != *(float *)(this + 0x454)) {
(**(code **)(*(int *)(this + 0x450) + 4))(this + 0x450,this + 0x454);
*(float *)(this + 0x454) = param_1;
return;
}
}
else {
fVar3 = param_1 + *(float *)(gpGlobals + 0xc);
if (fVar3 == *(float *)(this + 0x458)) {
fVar1 = *(float *)(this + 0x454);
}
else {
(**(code **)(*(int *)(this + 0x450) + 4))(this + 0x450,this + 0x458);
fVar1 = *(float *)(this + 0x454);
*(float *)(this + 0x458) = fVar3;
}
if (param_2 != fVar1) {
(**(code **)(*(int *)(this + 0x450) + 4))(this + 0x450,this + 0x454);
*(float *)(this + 0x454) = param_2;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.