L L4D2node

CTerrorPlayer::OnStartBeingPummeled

0x009bf020 · 695 bytes · __thiscall

_ZN13CTerrorPlayer20OnStartBeingPummeledEPS_

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnStartBeingPummeled(CTerrorPlayer*) */

void __thiscall CTerrorPlayer::OnStartBeingPummeled(CTerrorPlayer *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  CBaseEdict *this_00;
  char *pcVar2;
  uint *puVar3;
  int iVar4;
  int iVar5;
  undefined *puVar6;
  uint uVar7;
  CAI_Concept local_4c [8];
  undefined4 local_44;
  undefined4 local_40;
  AI_CriteriaSet local_3c [44];
  
  StopRevivingSomeone(this,false);
  StopBeingRevived(this,false);
  OnPummelEnded(this,true,(CTerrorPlayer *)0x0);
  StopUseActions(this);
  StopBeingDragged(this);
  CancelStagger(this);
  CancelTug(this);
  uVar7 = *(uint *)(this + 0x33c4);
  if ((((uVar7 != 0xffffffff) &&
       (puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar6 + 8) == uVar7 >> 0xc)) &&
     (*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)) {
    ReleaseTongueVictim(*(CTerrorPlayer **)(puVar6 + 4),false);
  }
  uVar7 = *(uint *)(this + 0x3e68);
  if (((uVar7 != 0xffffffff) &&
      (puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar6 + 8) == uVar7 >> 0xc &&
      (*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)))) {
    OnPounceEnded(*(CTerrorPlayer **)(puVar6 + 4));
  }
  uVar7 = *(uint *)(this + 0x3ee0);
  if (((uVar7 != 0xffffffff) &&
      (puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar6 + 8) == uVar7 >> 0xc &&
      (*(CTerrorPlayer **)(puVar6 + 4) != (CTerrorPlayer *)0x0)))) {
    OnRideEnded(*(CTerrorPlayer **)(puVar6 + 4),(CTerrorPlayer *)0x0);
  }
  pcVar2 = (char *)SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
  AI_CriteriaSet::AI_CriteriaSet(local_3c,"subject",pcVar2);
  local_44 = 0;
  local_40 = 0xffffffff;
                    /* try { // try from 009bf14f to 009bf237 has its CatchHandler @ 009bf2f8 */
  CAI_Concept::CAI_Concept(local_4c,"SurvivorWasCharged");
  CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_4c,local_3c,0.0,
                      (CFollowupTargetSpec_t *)&local_44,(CBaseEntity *)this);
  if (param_1 == (CTerrorPlayer *)0x0) {
    uVar7 = 0xffffffff;
    iVar5 = 0;
  }
  else {
    puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    uVar7 = *puVar3;
    if (((uVar7 == 0xffffffff) ||
        (puVar6 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar6 + 8) != uVar7 >> 0xc)) {
      iVar5 = 0;
    }
    else {
      iVar5 = *(int *)(puVar6 + 4);
    }
  }
  uVar1 = *(uint *)(this + 0x3e48);
  if (((uVar1 == 0xffffffff) ||
      (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
    iVar4 = 0;
  }
  else {
    iVar4 = *(int *)(puVar6 + 4);
  }
  if (iVar5 != iVar4) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(uint *)(this + 0x3e48) = uVar7;
  }
  ElectHeroicSurvivorBot(this);
  (**(code **)(*(int *)(this + 0x3ab4) + 0xf4))(this + 0x3ab4);
  AI_CriteriaSet::~AI_CriteriaSet(local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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