CTerrorPlayer::OnIncapacitatedAsSurvivor
0x009b5fa0 · 3326 bytes · __thiscall
_ZN13CTerrorPlayer25OnIncapacitatedAsSurvivorERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnIncapacitatedAsSurvivor(CTakeDamageInfo const&) */
void __thiscall
CTerrorPlayer::OnIncapacitatedAsSurvivor(CTerrorPlayer *this,CTakeDamageInfo *param_1)
{
uint uVar1;
CBaseEdict *this_00;
code *pcVar2;
bool bVar3;
char cVar4;
int iVar5;
int *piVar6;
undefined4 *puVar7;
undefined4 uVar8;
char *pcVar9;
int *piVar10;
undefined *puVar11;
CBaseEntity *pCVar12;
int in_GS_OFFSET;
byte bVar13;
longdouble lVar14;
float fVar15;
CDirectorChallengeMode *this_01;
CDirectorChallengeMode *pCVar16;
CTerrorPlayer *pCVar17;
CBaseEntity *local_144;
CTerrorPlayer *local_138;
CTerrorPlayer *local_134;
int *local_130;
undefined4 local_12c;
undefined4 local_128;
undefined1 local_124;
char local_120 [4];
undefined4 local_11c [63];
int local_20;
bVar13 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (*(int *)(mp_logdetail._28_4_ + 0x30) == 3) {
LogDamage(this,param_1,1);
}
MakeIncapacitatedEventFromInfo(this,param_1,true);
if (this[0x39f1] == (CTerrorPlayer)0x0) {
*(undefined4 *)(this + 0x39e8) = 0;
*(undefined4 *)(this + 0x39ec) = 0;
}
else {
*(undefined4 *)(this + 0x39e8) = *(undefined4 *)(this + 0x100);
lVar14 = (longdouble)(**(code **)(*(int *)this + 0x7e4))(this);
*(int *)(this + 0x39ec) = (int)lVar14;
}
CBasePlayer::ClearUseEntity((CBasePlayer *)this);
SetPushEntity(this,(CBaseEntity *)0x0);
uVar1 = *(uint *)(this + 0x3ee0);
if ((((uVar1 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar11 + 8) != uVar1 >> 0xc)) ||
(pCVar17 = *(CTerrorPlayer **)(puVar11 + 4), pCVar17 == (CTerrorPlayer *)0x0)) {
bVar3 = false;
}
else {
OnRideEnded(pCVar17,(CTerrorPlayer *)0x0);
uVar1 = *(uint *)(pCVar17 + 0x30bc);
bVar3 = true;
if (((uVar1 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar11 + 8) == uVar1 >> 0xc &&
(*(CBaseAbility **)(puVar11 + 4) != (CBaseAbility *)0x0)))) {
CBaseAbility::StartActivationTimer
(*(CBaseAbility **)(puVar11 + 4),
*(float *)(ZombieLeapIntervalPostIncap._28_4_ + 0x2c),0.0);
}
}
StopRevivingSomeone(this,true);
if (this[0x2d94] != (CTerrorPlayer)0x1) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x2d94] = (CTerrorPlayer)0x1;
}
uVar1 = *(uint *)(param_1 + 0x34);
if (((uVar1 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar11 + 8) != uVar1 >> 0xc ||
(piVar6 = *(int **)(puVar11 + 4), piVar6 == (int *)0x0)))) {
*(undefined4 *)(this + 0x2da8) = 0xffffffff;
}
else {
puVar7 = (undefined4 *)(**(code **)(*piVar6 + 0xc))(piVar6);
*(undefined4 *)(this + 0x2da8) = *puVar7;
}
lVar14 = (longdouble)IntervalTimer::Now();
if ((float)lVar14 != *(float *)(this + 0x2db0)) {
(**(code **)(*(int *)(this + 0x2dac) + 4))(this + 0x2dac,this + 0x2db0);
*(float *)(this + 0x2db0) = (float)lVar14;
}
IncapLog("%s is incapacitated",this,(CTerrorPlayer *)0x0);
iVar5 = *(int *)(SurvivorIncapacitatedHealth._28_4_ + 0x30);
if (iVar5 != *(int *)(this + 0x100)) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(int *)(this + 0x100) = iVar5;
}
lVar14 = (longdouble)CountdownTimer::Now();
if ((float)lVar14 + 1.0 != *(float *)(this + 0x2da4)) {
(**(code **)(*(int *)(this + 0x2d9c) + 4))(this + 0x2d9c,this + 0x2da4);
*(float *)(this + 0x2da4) = (float)lVar14 + 1.0;
}
if (*(float *)(this + 0x2da0) != 1.0) {
(**(code **)(*(int *)(this + 0x2d9c) + 4))(this + 0x2d9c,this + 0x2da0);
*(undefined4 *)(this + 0x2da0) = 0x3f800000;
}
this[0x3a74] = (CTerrorPlayer)0x0;
CancelStagger(this);
lVar14 = (longdouble)RandomFloat(0x3f800000,0x40400000);
fVar15 = (float)lVar14;
lVar14 = (longdouble)CountdownTimer::Now();
if ((float)lVar14 + fVar15 != *(float *)(this + 0x3f80)) {
(**(code **)(*(int *)(this + 0x3f78) + 4))(this + 0x3f78,this + 0x3f80);
*(float *)(this + 0x3f80) = (float)lVar14 + fVar15;
}
if (fVar15 != *(float *)(this + 0x3f7c)) {
(**(code **)(*(int *)(this + 0x3f78) + 4))(this + 0x3f78,this + 0x3f7c);
*(float *)(this + 0x3f7c) = fVar15;
}
piVar6 = (int *)GetActiveTerrorWeapon(this);
if (((piVar6 != (int *)0x0) && (iVar5 = (**(code **)(*piVar6 + 0x638))(piVar6), iVar5 != 1)) &&
(iVar5 = (**(code **)(*piVar6 + 0x638))(piVar6), iVar5 != 0x20)) {
uVar1 = *(uint *)(param_1 + 0x34);
if (((uVar1 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar11 + 8) != uVar1 >> 0xc ||
(piVar10 = *(int **)(puVar11 + 4), piVar10 == (int *)0x0)))) {
piVar6[0x561] = -1;
}
else {
piVar10 = (int *)(**(code **)(*piVar10 + 0xc))(piVar10);
piVar6[0x561] = *piVar10;
}
(**(code **)(*piVar6 + 0x428))(piVar6,0);
piVar6[0x561] = -1;
}
cVar4 = OwnsWeaponOfType(this,0);
if (cVar4 == '\0') {
pCVar12 = (CBaseEntity *)(**(code **)(*(int *)this + 0x484))(this,1);
if (pCVar12 != (CBaseEntity *)0x0) {
CBaseCombatCharacter::Weapon_Detach((CBaseCombatCharacter *)this,(CBaseCombatWeapon *)pCVar12)
;
CBaseEntity::AddEffects(pCVar12,0x20);
puVar7 = (undefined4 *)(**(code **)(*(int *)pCVar12 + 0xc))(pCVar12);
*(undefined4 *)(this + 0x3fa0) = *puVar7;
}
(**(code **)(*(int *)this + 0x6c0))(this,"weapon_pistol",0,1,0);
}
(**(code **)(*(int *)this + 0x850))(this,*(undefined4 *)(ZombieNoiseLevelVocalize._28_4_ + 0x2c));
puVar7 = local_11c;
for (iVar5 = 0x3f; iVar5 != 0; iVar5 = iVar5 + -1) {
*puVar7 = 0;
puVar7 = puVar7 + (uint)bVar13 * -2 + 1;
}
local_120[0] = '\0';
local_120[1] = '\0';
local_120[2] = '\0';
local_120[3] = '\0';
V_strncat(local_120,"PainLevel:Critical",0x100,-1);
uVar1 = *(uint *)(param_1 + 0x34);
if (((uVar1 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar11 + 8) != uVar1 >> 0xc)) {
local_144 = (CBaseEntity *)0x0;
}
else {
local_144 = *(CBaseEntity **)(puVar11 + 4);
if (((local_144 != (CBaseEntity *)0x0) &&
(cVar4 = (**(code **)(*(int *)local_144 + 0x16c))(local_144), cVar4 != '\0')) &&
(iVar5 = CBaseEntity::GetTeamNumber(local_144), iVar5 == 3)) {
iVar5 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
cVar4 = IsASurvivorTeam(iVar5);
if (cVar4 != '\0') {
cVar4 = (**(code **)(*(int *)local_144 + 0x16c))(local_144);
pCVar12 = local_144;
if (cVar4 == '\0') {
pCVar12 = (CBaseEntity *)0x0;
}
V_strncat(local_120,",SubjectIsA:",0x100,-1);
uVar8 = (**(code **)(*(int *)pCVar12 + 0x544))(pCVar12);
pcVar9 = (char *)ZombieClassName(uVar8);
V_strncat(local_120,pcVar9,0x100,-1);
OnIncapacitatedSurvivor((CTerrorPlayer *)pCVar12,*(undefined4 *)(this + 0x2ba0));
}
}
}
uVar1 = *(uint *)(param_1 + 0x30);
if (((uVar1 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar11 + 8) != uVar1 >> 0xc)) {
cVar4 = (**(code **)(*(int *)local_144 + 0x16c))(local_144);
if (cVar4 != '\0') goto LAB_009b66e8;
}
else {
piVar6 = *(int **)(puVar11 + 4);
cVar4 = (**(code **)(*(int *)local_144 + 0x16c))(local_144);
if (cVar4 == '\0') {
if ((piVar6 != (int *)0x0) && (cVar4 = (**(code **)(*piVar6 + 0x16c))(piVar6), cVar4 != '\0'))
{
cVar4 = (**(code **)(*piVar6 + 0x16c))(piVar6);
local_134 = this;
local_12c = 0;
local_130 = (int *)0x0;
if (cVar4 != '\0') {
local_130 = piVar6;
}
local_124 = 0;
local_138 = (CTerrorPlayer *)0xd;
local_128 = 0;
ForEachTerrorPlayer<HitAnnouncement>((HitAnnouncement *)&local_138);
}
}
else {
LAB_009b66e8:
(**(code **)(*(int *)local_144 + 0x16c))(local_144);
}
}
uVar1 = *(uint *)(this + 0x150);
if (((byte)param_1[0x48] & 8) != 0) {
CBaseEntity::AddFlag((CBaseEntity *)this,0x8000000);
V_strncat(local_120,",DamageType:DMG_BURN",0x100,-1);
}
pcVar2 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept((CAI_Concept *)&local_138,"PlayerIncapacitated");
(*pcVar2)(this,(CAI_Concept *)&local_138,1,local_120,0,0,0);
if ((uVar1 & 0x8000000) == 0) {
CBaseEntity::RemoveFlag((CBaseEntity *)this,0x8000000);
}
lVar14 = (longdouble)CountdownTimer::Now();
if ((float)lVar14 + 5.0 != *(float *)(this + 0x30a0)) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar14 + 5.0;
}
if (*(float *)(this + 0x309c) != 5.0) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
*(undefined4 *)(this + 0x309c) = 0x40a00000;
}
iVar5 = CBaseEntity::GetTeamNumber(local_144);
if (iVar5 == 2) {
if (*(float *)(this + 0x3180) <= 0.0) {
fVar15 = 99999.9;
}
else {
lVar14 = (longdouble)IntervalTimer::Now();
fVar15 = (float)lVar14 - *(float *)(this + 0x3180);
}
if (fVar15 < *(float *)(SurvivorIntensityRecentEnemyDuration._28_4_ + 0x2c)) goto LAB_009b6806;
}
else {
LAB_009b6806:
if (*(int *)(this + 0x2e54) == 0) {
Intensity::Increase((Intensity *)(this + 12000),5);
}
else {
Intensity::Increase((Intensity *)(this + 12000),4);
}
}
V_strncat(local_120,",IncapacitatedCharacter:",0x100,-1);
pcVar9 = (char *)SurvivorCharacterName(*(undefined4 *)(this + 0x2ba0));
V_strncat(local_120,pcVar9,0x100,-1);
local_134 = (CTerrorPlayer *)0xd13237;
local_138 = this;
local_130 = (int *)local_120;
ForEachTerrorPlayer<DispatchResponseToSurvivorsWithVisibility>
((DispatchResponseToSurvivorsWithVisibility *)&local_138);
(**(code **)(*(int *)(this + 0x3ab4) + 300))(this + 0x3ab4);
MakeIncapacitatedEventFromInfo(this,param_1,false);
this_01 = *(CDirectorChallengeMode **)(TheDirector + 0x648);
cVar4 = CDirectorChallengeMode::AutoReviveFromSpecialIncap(this_01);
if (cVar4 != '\0') {
uVar1 = *(uint *)(this + 0x3e68);
if ((((uVar1 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar11 + 8) == uVar1 >> 0xc)) &&
(pCVar17 = *(CTerrorPlayer **)(puVar11 + 4), pCVar17 != (CTerrorPlayer *)0x0)) {
OnPounceEnded(pCVar17);
bVar3 = true;
this_01 = (CDirectorChallengeMode *)pCVar17;
}
uVar1 = *(uint *)(this + 0x2a4c);
if (((uVar1 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar11 + 8) == uVar1 >> 0xc &&
(pCVar17 = *(CTerrorPlayer **)(puVar11 + 4), pCVar17 != (CTerrorPlayer *)0x0)))) {
OnCarryEnded(pCVar17,true,false,false);
bVar3 = true;
this_01 = (CDirectorChallengeMode *)pCVar17;
}
uVar1 = *(uint *)(this + 0x33c4);
if (((uVar1 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar11 + 8) == uVar1 >> 0xc &&
(pCVar17 = *(CTerrorPlayer **)(puVar11 + 4), pCVar17 != (CTerrorPlayer *)0x0)))) {
ReleaseTongueVictim(pCVar17,false);
bVar3 = true;
this_01 = (CDirectorChallengeMode *)pCVar17;
}
uVar1 = *(uint *)(this + 0x3e48);
if ((((uVar1 == 0xffffffff) ||
(puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar11 + 8) != uVar1 >> 0xc)) ||
(*(CTerrorPlayer **)(puVar11 + 4) == (CTerrorPlayer *)0x0)) {
if (!bVar3) goto LAB_009b699a;
}
else {
OnPummelEnded(*(CTerrorPlayer **)(puVar11 + 4),true,(CTerrorPlayer *)0x0);
}
pCVar16 = (CDirectorChallengeMode *)(this + 0x2db4);
(**(code **)(*(int *)this + 0x924))(this);
this_01 = pCVar16;
lVar14 = (longdouble)CountdownTimer::Now();
if ((float)lVar14 + 5.0 != *(float *)(this + 0x2dbc)) {
this_01 = pCVar16;
(**(code **)(*(int *)(this + 0x2db4) + 4))(pCVar16,this + 0x2dbc);
*(float *)(this + 0x2dbc) = (float)lVar14 + 5.0;
}
if (*(float *)(this + 0x2db8) != 5.0) {
(**(code **)(*(int *)(this + 0x2db4) + 4))(pCVar16,this + 0x2db8);
*(undefined4 *)(this + 0x2db8) = 0x40a00000;
this_01 = pCVar16;
}
}
LAB_009b699a:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_01);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.