CFuncTrackTrain::UpdateTrainVelocity
0x00b0cd90 · 939 bytes · __cdecl
_ZN15CFuncTrackTrain19UpdateTrainVelocityEP10CPathTrackS1_RK6Vectorf
Decompiled
undefined (4 params)
/* CFuncTrackTrain::UpdateTrainVelocity(CPathTrack*, CPathTrack*, Vector const&, float) */
void CFuncTrackTrain::UpdateTrainVelocity
(CPathTrack *param_1,CPathTrack *param_2,Vector *param_3,float param_4)
{
float fVar1;
int iVar2;
longdouble lVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float local_18;
float local_14;
float local_10;
iVar2 = *(int *)(param_1 + 0x4b4);
if (iVar2 == 0) {
local_18 = *(float *)param_4 - *(float *)(param_1 + 0x39c);
local_14 = *(float *)((int)param_4 + 4) - *(float *)(param_1 + 0x3a0);
local_10 = *(float *)((int)param_4 + 8) - *(float *)(param_1 + 0x3a4);
VectorNormalize((Vector *)&local_18);
fVar4 = *(float *)(param_1 + 0x11c);
goto LAB_00b0ceb5;
}
if (iVar2 < 0) {
return;
}
if (2 < iVar2) {
return;
}
if (param_1[0x500] == (CPathTrack)0x0) {
if ((param_2 == (CPathTrack *)0x0) || (param_3 == (Vector *)0x0)) goto LAB_00b0cefe;
fVar4 = *(float *)(param_2 + 0x11c);
if (*(float *)(param_2 + 0x11c) == 0.0) {
fVar4 = *(float *)(param_1 + 0x11c);
}
fVar1 = *(float *)(param_3 + 0x11c);
if ((fVar1 == 0.0) || (fVar4 == fVar1)) {
local_18 = *(float *)(param_1 + 0x39c);
local_14 = *(float *)(param_1 + 0x3a0);
*(float *)(param_1 + 0x11c) = fVar4 * *(float *)(param_1 + 0x488);
local_10 = *(float *)(param_1 + 0x3a4);
}
else {
fVar7 = *(float *)(param_3 + 0x3a0) - *(float *)(param_2 + 0x3a0);
fVar5 = *(float *)(param_3 + 0x3a4) - *(float *)(param_2 + 0x3a4);
fVar6 = *(float *)(param_3 + 0x39c) - *(float *)(param_2 + 0x39c);
local_18 = *(float *)(param_1 + 0x39c);
fVar5 = SQRT(fVar5 * fVar5 + fVar7 * fVar7 + fVar6 * fVar6);
if (fVar5 == 0.0) {
local_14 = *(float *)(param_1 + 0x3a0);
local_10 = *(float *)(param_1 + 0x3a4);
}
else {
local_14 = *(float *)(param_1 + 0x3a0);
fVar6 = local_18 - *(float *)(param_2 + 0x39c);
local_10 = *(float *)(param_1 + 0x3a4);
fVar7 = local_14 - *(float *)(param_2 + 0x3a0);
fVar8 = local_10 - *(float *)(param_2 + 0x3a4);
fVar5 = SQRT(fVar7 * fVar7 + fVar6 * fVar6 + fVar8 * fVar8) / fVar5;
if (iVar2 == 2) {
fVar5 = fVar5 * fVar5 * 3.0 - (fVar5 + fVar5) * fVar5 * fVar5;
}
*(float *)(param_1 + 0x11c) =
((1.0 - fVar5) * fVar4 + fVar5 * fVar1) * *(float *)(param_1 + 0x488);
}
}
}
else {
fVar4 = *(float *)(param_1 + 0x11c);
fVar1 = *(float *)(param_1 + 0x4f0);
if (fVar4 == fVar1) {
LAB_00b0cefe:
local_18 = *(float *)(param_1 + 0x39c);
local_14 = *(float *)(param_1 + 0x3a0);
local_10 = *(float *)(param_1 + 0x3a4);
}
else {
if (ABS(fVar4) < ABS(fVar1)) {
fVar5 = *(float *)(param_1 + 0x4f8);
}
else {
fVar5 = *(float *)(param_1 + 0x4fc);
}
lVar3 = (longdouble)Approach(fVar1,fVar4,fVar5 * *(float *)(gpGlobals + 0x10));
local_18 = *(float *)(param_1 + 0x39c);
local_14 = *(float *)(param_1 + 0x3a0);
local_10 = *(float *)(param_1 + 0x3a4);
*(float *)(param_1 + 0x11c) = (float)lVar3;
}
}
local_18 = *(float *)param_4 - local_18;
local_14 = *(float *)((int)param_4 + 4) - local_14;
local_10 = *(float *)((int)param_4 + 8) - local_10;
VectorNormalize((Vector *)&local_18);
fVar4 = *(float *)(param_1 + 0x11c);
LAB_00b0ceb5:
fVar4 = ABS(fVar4);
local_18 = local_18 * fVar4;
local_14 = local_14 * fVar4;
local_10 = fVar4 * local_10;
CBaseEntity::SetLocalVelocity((CBaseEntity *)param_1,(Vector *)&local_18);
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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