L L4D2node

CFuncTrackTrain::SoundStop

0x00b0ef40 · 443 bytes · __thiscall

_ZN15CFuncTrackTrain9SoundStopEv

Decompiled

undefined (1 param)

/* CFuncTrackTrain::SoundStop() */

void __thiscall CFuncTrackTrain::SoundStop(CFuncTrackTrain *this)

{
  int iVar1;
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  if (this[0x4b8] != (CFuncTrackTrain)0x0) {
    if (*(char **)(this + 0x48c) != (char *)0x0) {
      if (*(int *)(this + 0x30) == 0) {
        iVar1 = 0;
      }
      else {
        iVar1 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
      CBaseEntity::StopSound(iVar1,6,*(char **)(this + 0x48c));
    }
    if (*(int *)(this + 0x498) != 0) {
      (**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
      local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00b0efcd to 00b0efd1 has its CatchHandler @ 00b0f128 */
      CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
      local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 00b0efe2 to 00b0effe has its CatchHandler @ 00b0f13a */
      (**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
      CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
      local_3c = 1;
      local_20 = 0xffff;
      local_58 = *(undefined4 *)(this + 0x470);
      local_50 = 0;
      local_4c = 100;
      local_48 = 0;
      local_5c = &DAT_00d539c2;
      if (*(undefined1 **)(this + 0x498) != (undefined1 *)0x0) {
        local_5c = *(undefined1 **)(this + 0x498);
      }
      local_44 = 0;
      local_40 = 0;
      local_3b = 0;
      local_3a = 0;
      local_38 = 0xffffffff;
      local_34 = 0;
      local_30 = 0;
      local_2c = 0;
      local_28 = 0;
      local_24 = 0;
      local_60 = 3;
      local_54 = 0x4b;
      if (*(int *)(this + 0x30) == 0) {
        iVar1 = 0;
      }
      else {
        iVar1 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
                    /* try { // try from 00b0f0ad to 00b0f0b1 has its CatchHandler @ 00b0f104 */
      CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar1,(EmitSound_t *)&local_60);
      local_28 = 0;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
      local_24 = local_34;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
      local_80[0] = &PTR__CPASFilter_00bfaf28;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
    }
  }
  this[0x4b8] = (CFuncTrackTrain)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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