CFuncTrackTrain::ArriveAtNode
0x00b10c10 · 257 bytes · __thiscall
_ZN15CFuncTrackTrain12ArriveAtNodeEP10CPathTrack
Decompiled
undefined (2 params)
/* CFuncTrackTrain::ArriveAtNode(CPathTrack*) */
void __thiscall CFuncTrackTrain::ArriveAtNode(CFuncTrackTrain *this,CPathTrack *param_1)
{
float fVar1;
CBaseEdict *this_00;
CPathTrack *pCVar2;
int iVar3;
uint uVar4;
undefined4 uVar5;
undefined4 uVar6;
uint uVar7;
pCVar2 = (CPathTrack *)CPathTrack::GetNext(param_1);
FirePassInputs(this,param_1,pCVar2,true);
uVar4 = *(uint *)(this + 0x148);
if ((((byte)param_1[0x148] & 8) != 0) && (uVar7 = uVar4 | 2, uVar4 != uVar7)) {
if (this[0x6c] == (CFuncTrackTrain)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CFuncTrackTrain)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x148) = uVar7;
uVar4 = uVar7;
}
if (((uVar4 & 2) != 0) && (*(float *)(param_1 + 0x11c) != 0.0)) {
SetSpeed(this,*(float *)(param_1 + 0x11c),false);
fVar1 = *(float *)(param_1 + 0x11c);
uVar5 = CBaseEntity::GetDebugName((CBaseEntity *)param_1);
uVar6 = CBaseEntity::GetDebugName((CBaseEntity *)this);
DevMsg(2,"TrackTrain %s arrived at %s, speed to %4.2f\n",uVar6,uVar5,(double)fVar1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.