CPathTrack::LookAhead
0x00771da0 · 748 bytes · __thiscall
_ZN10CPathTrack9LookAheadER6VectorfiPPS_
Decompiled
undefined (5 params)
/* CPathTrack::LookAhead(Vector&, float, int, CPathTrack**) */
CPathTrack * __thiscall
CPathTrack::LookAhead
(CPathTrack *this,Vector *param_1,float param_2,int param_3,CPathTrack **param_4)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
CPathTrack *pCVar7;
int iVar8;
CPathTrack *pCVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
bool local_55;
float local_20;
if (param_2 < 0.0) {
local_20 = -param_2;
}
else {
local_20 = param_2;
}
local_55 = param_2 >= 0.0;
fVar4 = *(float *)(param_1 + 4);
fVar5 = *(float *)param_1;
fVar6 = *(float *)(param_1 + 8);
pCVar9 = this;
while( true ) {
if (local_20 <= 0.0) {
if (param_4 != (CPathTrack **)0x0) {
pCVar7 = (CPathTrack *)GetNextInDir(pCVar9,local_55);
*param_4 = pCVar7;
return pCVar9;
}
return pCVar9;
}
pCVar7 = (CPathTrack *)GetNextInDir(pCVar9,local_55);
if (pCVar7 == (CPathTrack *)0x0) {
if (param_3 == 0) {
pCVar7 = (CPathTrack *)GetNextInDir(pCVar9,!local_55);
Project(this,pCVar7,pCVar9,param_1,local_20);
}
return (CPathTrack *)0x0;
}
if ((param_3 != 0) && (((byte)pCVar7[0x148] & 1) != 0)) {
return (CPathTrack *)0x0;
}
fVar1 = *(float *)(pCVar7 + 0x39c);
fVar2 = *(float *)(pCVar7 + 0x3a0);
fVar3 = *(float *)(pCVar7 + 0x3a4);
fVar13 = fVar1 - fVar5;
fVar12 = fVar2 - fVar4;
fVar11 = fVar3 - fVar6;
fVar10 = SQRT(fVar12 * fVar12 + fVar13 * fVar13 + fVar11 * fVar11);
if ((fVar10 == 0.0) &&
((iVar8 = GetNextInDir(pCVar7,local_55), iVar8 == 0 ||
((param_3 != 0 && ((*(byte *)(iVar8 + 0x148) & 1) != 0)))))) break;
if (local_20 < fVar10) {
local_20 = local_20 / fVar10;
*(float *)param_1 = fVar13 * local_20 + fVar5;
*(float *)(param_1 + 4) = fVar12 * local_20 + fVar4;
*(float *)(param_1 + 8) = fVar11 * local_20 + fVar6;
if (param_4 != (CPathTrack **)0x0) {
pCVar7 = (CPathTrack *)GetNextInDir(pCVar9,local_55);
*param_4 = pCVar7;
return pCVar9;
}
return pCVar9;
}
*(float *)param_1 = fVar1;
*(float *)(param_1 + 4) = fVar2;
local_20 = local_20 - fVar10;
*(float *)(param_1 + 8) = fVar3;
fVar4 = fVar2;
fVar5 = fVar1;
fVar6 = fVar3;
pCVar9 = pCVar7;
}
if (param_4 != (CPathTrack **)0x0) {
*param_4 = (CPathTrack *)0x0;
}
if (local_20 == param_2) {
return (CPathTrack *)0x0;
}
pCVar9 = (CPathTrack *)GetNextInDir(pCVar9,local_55);
return pCVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.