CFuncTrackTrain::SoundUpdate
0x00b0f790 · 1602 bytes · __thiscall
_ZN15CFuncTrackTrain11SoundUpdateEv
Decompiled
undefined (1 param)
/* CFuncTrackTrain::SoundUpdate() */
void __thiscall CFuncTrackTrain::SoundUpdate(CFuncTrackTrain *this)
{
char cVar1;
undefined4 *puVar2;
int iVar3;
float fVar4;
float local_b0;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined **local_a0 [8];
undefined **local_80 [8];
undefined4 local_60;
int local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
int local_4c;
undefined4 *local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
if (((*(int *)(this + 0x48c) != 0) || (*(int *)(this + 0x494) != 0)) ||
(*(int *)(this + 0x490) != 0)) {
cVar1 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules);
if ((cVar1 != '\0') && (this[0x4b8] != (CFuncTrackTrain)0x0)) {
if (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x504)) {
return;
}
*(float *)(this + 0x504) = *(float *)(gpGlobals + 0xc) + 1.0;
}
if (((byte)this[0x149] & 1) == 0) {
local_b0 = ABS(*(float *)(this + 0x11c)) * 0.001;
if (1.0 <= local_b0) {
local_b0 = 1.0;
}
}
else {
local_b0 = ABS(*(float *)(this + 0x11c)) / *(float *)(this + 0x484);
if (local_b0 <= 1.0) {
if (local_b0 <= 0.0) {
local_b0 = 0.0;
}
}
else {
local_b0 = 1.0;
}
}
fVar4 = (float)*(int *)(this + 0x4a8) +
((float)*(int *)(this + 0x4ac) - (float)*(int *)(this + 0x4a8)) * local_b0;
(**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_a0);
local_a0[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00b0f8a0 to 00b0f8a4 has its CatchHandler @ 00b0fe58 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_a0,(Vector *)&local_60);
local_a0[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00b0f8b8 to 00b0f8da has its CatchHandler @ 00b0fe56 */
(**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_a0,(Vector *)&local_60,0.8);
/* try { // try from 00b0f8e4 to 00b0f8f7 has its CatchHandler @ 00b0fe52 */
(**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 00b0f906 to 00b0f90a has its CatchHandler @ 00b0fe44 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 00b0f91b to 00b0f937 has its CatchHandler @ 00b0fe35 */
(**(code **)(*(int *)this + 0x28c))((Vector *)&local_60,this);
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
/* try { // try from 00b0f93b to 00b0f94a has its CatchHandler @ 00b0fe31 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_80);
puVar2 = (undefined4 *)(**(code **)(*(int *)this + 0x288))(this);
local_ac = *puVar2;
local_a8 = puVar2[1];
local_a4 = puVar2[2];
if (this[0x4b8] == (CFuncTrackTrain)0x0) {
if (*(int *)(this + 0x494) != 0) {
local_48 = &local_ac;
local_58 = *(undefined4 *)(this + 0x470);
local_50 = 0;
local_4c = 100;
local_44 = 0;
local_40 = 0;
local_3c = 1;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0xffff;
local_60 = 3;
local_54 = 0x4b;
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
local_5c = *(int *)(this + 0x494);
/* try { // try from 00b0fa2a to 00b0fa2e has its CatchHandler @ 00b0fe37 */
CBaseEntity::EmitSound((IRecipientFilter *)local_a0,iVar3,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
}
if (*(int *)(this + 0x48c) != 0) {
local_58 = *(undefined4 *)(this + 0x470);
local_50 = 0;
local_44 = 0;
local_4c = (int)fVar4;
local_40 = 0;
local_3c = 1;
local_3b = 0;
local_3a = 0;
local_48 = &local_ac;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0xffff;
local_60 = 6;
local_54 = 0x4b;
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
local_5c = *(int *)(this + 0x48c);
/* try { // try from 00b0fb15 to 00b0fb19 has its CatchHandler @ 00b0fe42 */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar3,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
}
fVar4 = *(float *)(gpGlobals + 0xc);
this[0x4b8] = (CFuncTrackTrain)0x1;
*(float *)(this + 0x4a4) =
fVar4 + *(float *)(this + 0x4a0) +
(*(float *)(this + 0x49c) - *(float *)(this + 0x4a0)) * local_b0;
}
else {
if (*(int *)(this + 0x48c) != 0) {
local_58 = *(undefined4 *)(this + 0x470);
local_44 = 0;
local_40 = 0;
local_4c = (int)fVar4;
local_3c = 1;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_48 = &local_ac;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0xffff;
local_60 = 6;
local_54 = 0x4b;
local_50 = 2;
/* try { // try from 00b0fcb2 to 00b0fce6 has its CatchHandler @ 00b0fdf5 */
local_5c = *(int *)(this + 0x48c);
cVar1 = (**(code **)(*g_pGameRules + 0x88))(g_pGameRules);
iVar3 = *(int *)(this + 0x30);
if (cVar1 == '\0') {
if (iVar3 == 0) {
iVar3 = 0;
}
else {
iVar3 = iVar3 - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar3,(EmitSound_t *)&local_60);
}
else {
if (iVar3 == 0) {
iVar3 = 0;
}
else {
iVar3 = iVar3 - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 00b0fda9 to 00b0fdad has its CatchHandler @ 00b0fdf5 */
CBaseEntity::EmitSound((IRecipientFilter *)local_a0,iVar3,(EmitSound_t *)&local_60);
}
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
}
if ((*(char **)(this + 0x490) != (char *)0x0) &&
(*(float *)(this + 0x4a4) <= *(float *)(gpGlobals + 0xc) &&
*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x4a4))) {
/* try { // try from 00b0fd44 to 00b0fd48 has its CatchHandler @ 00b0fe31 */
CBaseEntity::EmitSound((CBaseEntity *)this,*(char **)(this + 0x490),0.0,(float *)0x0);
*(float *)(this + 0x4a4) =
*(float *)(gpGlobals + 0xc) + *(float *)(this + 0x4a0) +
(*(float *)(this + 0x49c) - *(float *)(this + 0x4a0)) * local_b0;
}
}
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
local_a0[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_a0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.