L L4D2node

CFuncTrackTrain::TeleportToPathTrack

0x00b0d9b0 · 368 bytes · __thiscall

_ZN15CFuncTrackTrain19TeleportToPathTrackEP10CPathTrack

Decompiled

undefined (2 params)

/* CFuncTrackTrain::TeleportToPathTrack(CPathTrack*) */

void __thiscall CFuncTrackTrain::TeleportToPathTrack(CFuncTrackTrain *this,CPathTrack *param_1)

{
  float fVar1;
  float fVar2;
  float fVar3;
  undefined4 uVar4;
  float local_40;
  float local_3c;
  float local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  fVar1 = *(float *)(param_1 + 0x39c);
  fVar2 = *(float *)(param_1 + 0x3a0);
  fVar3 = *(float *)(param_1 + 0x3a4);
  uVar4 = *(undefined4 *)(this + 0x3a8);
  local_40 = fVar1;
  local_3c = fVar2;
  local_38 = fVar3;
  CPathTrack::LookAhead(param_1,(Vector *)&local_40,*(float *)(this + 0x444),0,(CPathTrack **)0x0);
  if ((((byte)this[0x148] & 0x10) == 0) &&
     (((fVar1 != local_40 || (fVar2 != local_3c)) || (fVar3 != local_38)))) {
    CPathTrack::GetOrientation(SUB41(&local_28,0));
    local_34 = local_28;
    local_30 = local_24;
    local_2c = local_20;
    if (((byte)this[0x148] & 1) != 0) {
      local_34 = uVar4;
    }
  }
  else {
    local_30 = *(undefined4 *)(this + 0x3ac);
    local_2c = *(undefined4 *)(this + 0x3b0);
    local_34 = *(undefined4 *)(this + 0x3a8);
  }
  (**(code **)(*(int *)this + 0x1dc))(this,param_1 + 0x39c,&local_34,0);
  CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)