CBaseEntity::SetMoveDoneTime
0x00606a20 · 64 bytes · __thiscall
_ZN11CBaseEntity15SetMoveDoneTimeEf
Decompiled
undefined (2 params)
/* CBaseEntity::SetMoveDoneTime(float) */
void __thiscall CBaseEntity::SetMoveDoneTime(CBaseEntity *this,float param_1)
{
if (0.0 <= param_1) {
*(float *)(this + 0x2d8) = param_1 + *(float *)(this + 0x2d0);
CheckHasGamePhysicsSimulation(this);
return;
}
*(undefined4 *)(this + 0x2d8) = 0xbf800000;
CheckHasGamePhysicsSimulation(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.