L L4D2node

CTerrorPlayer::StartDragging

0x009cbb60 · 652 bytes · __thiscall

_ZN13CTerrorPlayer13StartDraggingEPS_

Decompiled

undefined (2 params)

/* CTerrorPlayer::StartDragging(CTerrorPlayer*) */

void __thiscall CTerrorPlayer::StartDragging(CTerrorPlayer *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  code *pcVar2;
  CBaseEdict *this_00;
  char cVar3;
  undefined *puVar4;
  int iVar5;
  int *piVar6;
  undefined4 uVar7;
  int iVar8;
  uint local_20 [4];
  
  cVar3 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1);
  if ((((cVar3 != '\0') && (param_1[0x39f1] == (CTerrorPlayer)0x0)) &&
      (param_1[0x33dc] == (CTerrorPlayer)0x0)) &&
     (((uVar1 = *(uint *)(param_1 + 0x2d68), uVar1 == 0xffffffff ||
       (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
      ((*(uint *)(puVar4 + 8) != uVar1 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))) {
    uVar1 = *(uint *)(param_1 + 0x2e24);
    if (((uVar1 != 0xffffffff) &&
        (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar4 + 8) == uVar1 >> 0xc &&
        (*(CTerrorPlayer **)(puVar4 + 4) != (CTerrorPlayer *)0x0)))) {
      if (*(int *)(SurvivorReviveContinuousFire._28_4_ + 0x30) == 0) {
        return;
      }
      if (this != *(CTerrorPlayer **)(puVar4 + 4)) {
        return;
      }
    }
    uVar1 = *(uint *)(this + 0x2d64);
    if ((((uVar1 != 0xffffffff) &&
         (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar4 + 4) != 0)) {
      StopDragging(this);
    }
    StopRevivingSomeone(this,true);
    CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)local_20,param_1);
    if (((local_20[0] == 0xffffffff) ||
        (puVar4 = g_pEntityList + (local_20[0] & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc))
       || (*(uint *)(puVar4 + 8) != local_20[0] >> 0xc)) {
      iVar8 = 0;
    }
    else {
      iVar8 = *(int *)(puVar4 + 4);
    }
    uVar1 = *(uint *)(this + 0x2d64);
    if (((uVar1 == 0xffffffff) ||
        (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) {
      iVar5 = 0;
    }
    else {
      iVar5 = *(int *)(puVar4 + 4);
    }
    if (iVar8 != iVar5) {
      if (this[0x6c] == (CTerrorPlayer)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar8 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar8 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x2d64) = local_20[0];
    }
    StartGettingDraggedBy(param_1,this);
    piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"drag_begin",0,0);
    if (piVar6 != (int *)0x0) {
      pcVar2 = *(code **)(*piVar6 + 0x30);
      uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
      (*pcVar2)(piVar6,"userid",uVar7);
      pcVar2 = *(code **)(*piVar6 + 0x30);
      uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(param_1 + 0x30));
      (*pcVar2)(piVar6,"subject",uVar7);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)