L L4D2node

AI_CriteriaSet::AppendCriteria

0x005a9b00 · 81 bytes · __thiscall

_ZN14AI_CriteriaSet14AppendCriteriaEPKcS1_f

Decompiled

undefined (4 params)

/* AI_CriteriaSet::AppendCriteria(char const*, char const*, float) */

void __thiscall
AI_CriteriaSet::AppendCriteria(AI_CriteriaSet *this,char *param_1,char *param_2,float param_3)

{
  undefined2 local_10;
  undefined2 local_e [5];
  
  CUtlSymbolTable::AddString((char *)&local_10);
  local_e[0] = local_10;
  AppendCriteria(this,local_e,param_2,param_3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)