AI_CriteriaSet::AppendCriteria
0x005a9b00 · 81 bytes · __thiscall
_ZN14AI_CriteriaSet14AppendCriteriaEPKcS1_f
Decompiled
undefined (4 params)
/* AI_CriteriaSet::AppendCriteria(char const*, char const*, float) */
void __thiscall
AI_CriteriaSet::AppendCriteria(AI_CriteriaSet *this,char *param_1,char *param_2,float param_3)
{
undefined2 local_10;
undefined2 local_e [5];
CUtlSymbolTable::AddString((char *)&local_10);
local_e[0] = local_10;
AppendCriteria(this,local_e,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.