CTerrorPlayer::StartSurvivorDeathAnim
0x009af370 · 926 bytes · __thiscall
_ZN13CTerrorPlayer22StartSurvivorDeathAnimERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CTerrorPlayer::StartSurvivorDeathAnim(CTakeDamageInfo const&) */
undefined4 __thiscall
CTerrorPlayer::StartSurvivorDeathAnim(CTerrorPlayer *this,CTakeDamageInfo *param_1)
{
code *pcVar1;
int *piVar2;
undefined4 uVar3;
char cVar4;
undefined4 uVar5;
KeyValues *this_00;
undefined *puVar6;
longdouble lVar7;
uint uVar8;
undefined4 local_30;
CAI_Concept local_24 [20];
if ((((((byte)this[0x150] & 1) == 0) ||
(cVar4 = (**(code **)(*(int *)this + 0x7e8))(this), cVar4 != '\0')) ||
((uVar8 = *(uint *)(this + 0x3e68), uVar8 != 0xffffffff &&
(((puVar6 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
(*(uint *)(puVar6 + 8) == uVar8 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)))))) ||
(*(int *)(SurvivorDeathAnims._28_4_ + 0x30) == 0)) {
uVar5 = 0;
}
else {
StopRevivingSomeone(this,true);
CBasePlayer::ClearUseEntity((CBasePlayer *)this);
SetPushEntity(this,(CBaseEntity *)0x0);
StopUseActions(this);
uVar8 = 10;
(**(code **)(*(int *)this + 0x7fc))(this,10,0);
*(undefined4 *)(this + 0x2dc0) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x2dc4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x2dc8) = *(undefined4 *)(param_1 + 8);
*(undefined4 *)(this + 0x2dcc) = *(undefined4 *)(param_1 + 0xc);
*(undefined4 *)(this + 0x2dd0) = *(undefined4 *)(param_1 + 0x10);
*(undefined4 *)(this + 0x2dd4) = *(undefined4 *)(param_1 + 0x14);
*(undefined4 *)(this + 0x2dd8) = *(undefined4 *)(param_1 + 0x18);
*(undefined4 *)(this + 0x2ddc) = *(undefined4 *)(param_1 + 0x1c);
*(undefined4 *)(this + 0x2de0) = *(undefined4 *)(param_1 + 0x20);
*(undefined4 *)(this + 0x2de4) = *(undefined4 *)(param_1 + 0x24);
*(undefined4 *)(this + 0x2de8) = *(undefined4 *)(param_1 + 0x28);
*(undefined4 *)(this + 0x2dec) = *(undefined4 *)(param_1 + 0x2c);
*(undefined4 *)(this + 0x2df0) = *(undefined4 *)(param_1 + 0x30);
*(undefined4 *)(this + 0x2df4) = *(undefined4 *)(param_1 + 0x34);
*(undefined4 *)(this + 0x2df8) = *(undefined4 *)(param_1 + 0x38);
*(undefined4 *)(this + 0x2dfc) = *(undefined4 *)(param_1 + 0x3c);
*(undefined4 *)(this + 0x2e00) = *(undefined4 *)(param_1 + 0x40);
*(undefined4 *)(this + 0x2e04) = *(undefined4 *)(param_1 + 0x44);
*(undefined4 *)(this + 0x2e08) = *(undefined4 *)(param_1 + 0x48);
*(undefined4 *)(this + 0x2e0c) = *(undefined4 *)(param_1 + 0x4c);
*(undefined4 *)(this + 0x2e10) = *(undefined4 *)(param_1 + 0x50);
*(undefined4 *)(this + 0x2e14) = *(undefined4 *)(param_1 + 0x54);
*(undefined4 *)(this + 0x2e18) = *(undefined4 *)(param_1 + 0x58);
uVar5 = *(undefined4 *)(param_1 + 0x5c);
*(undefined4 *)(this + 0x2dc0) = vec3_origin;
*(undefined4 *)(this + 0x2dc4) = DAT_01053d4c;
uVar3 = DAT_01053d50;
*(undefined4 *)(this + 0x2e1c) = uVar5;
*(undefined4 *)(this + 0x2dc8) = uVar3;
this_00 = KeyValues::operator_new((KeyValues *)0x2c,uVar8);
/* try { // try from 009af59f to 009af5a3 has its CatchHandler @ 009af71d */
KeyValues::KeyValues(this_00,"deathEvent",(IKeyValuesSystem *)0x0,false);
piVar2 = g_pGameRules;
*(KeyValues **)(this + 0x2e20) = this_00;
local_30 = 0;
uVar8 = *(uint *)(param_1 + 0x34);
if (((uVar8 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar8 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar8 >> 0xc)) {
local_30 = *(undefined4 *)(puVar6 + 4);
}
(**(code **)(*piVar2 + 0x2d4))(piVar2,this_00,local_30,this,param_1);
pcVar1 = *(code **)(*(int *)this + 0x7b4);
CAI_Concept::CAI_Concept(local_24,"PlayerDeath");
(*pcVar1)(this,local_24,3,0,0,0,0);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + 15.0 != *(float *)(this + 0x30a0)) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x30a0);
*(float *)(this + 0x30a0) = (float)lVar7 + 15.0;
}
uVar5 = 1;
if (*(float *)(this + 0x309c) != 15.0) {
(**(code **)(*(int *)(this + 0x3098) + 4))(this + 0x3098,this + 0x309c);
uVar5 = 1;
*(undefined4 *)(this + 0x309c) = 0x41700000;
}
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.