L L4D2node

CDirector::GetScriptValue

0x0087a3e0 · 258 bytes · __thiscall

_ZN9CDirector14GetScriptValueEPKci

Decompiled

undefined (3 params)

/* CDirector::GetScriptValue(char const*, int) */

char * __thiscall CDirector::GetScriptValue(CDirector *this,char *param_1,int param_2)

{
  char cVar1;
  char *pcVar2;
  char *local_28 [2];
  ushort local_20;
  ushort local_1e;
  
  if (*(int *)(this + 0x4b8) == -1) {
    return (char *)param_2;
  }
  if (g_pScriptVM == (int *)0x0) {
    return (char *)param_2;
  }
  local_28[0] = (char *)0x0;
  local_1e = 0;
  local_20 = 0;
                    /* try { // try from 0087a431 to 0087a501 has its CatchHandler @ 0087a507 */
  cVar1 = (**(code **)(*g_pScriptVM + 0x90))(g_pScriptVM,*(int *)(this + 0x4b8),param_1,local_28);
  if (cVar1 == '\0') goto LAB_0087a470;
  switch(local_20) {
  case 0:
    param_2 = 0;
    goto LAB_0087a45a;
  case 1:
    param_2 = (int)(float)local_28[0];
    break;
  default:
    pcVar2 = "unknown_variant_type";
    if (local_20 < 0x29) {
      pcVar2 = *(char **)(CSWTCH_3966 + (uint)local_20 * 4);
    }
    Warning("No conversion from %s to int now\n",pcVar2);
LAB_0087a45a:
    (**(code **)(*g_pScriptVM + 0x9c))(g_pScriptVM,local_28);
    break;
  case 5:
  case 0x26:
    param_2 = (int)local_28[0];
    break;
  case 6:
    param_2 = (uint)local_28[0] & 0xff;
    break;
  case 0x1f:
    param_2 = strtol(local_28[0],(char **)0x0,10);
  }
LAB_0087a470:
  if ((local_1e & 1) != 0) {
    free(local_28[0]);
  }
  return (char *)param_2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)