CDirector::AreWanderersAllowed
0x0087a680 · 178 bytes · __thiscall
_ZNK9CDirector19AreWanderersAllowedEv
Decompiled
undefined (1 param)
/* CDirector::AreWanderersAllowed() const */
uint __thiscall CDirector::AreWanderersAllowed(CDirector *this)
{
char cVar1;
int iVar2;
undefined3 extraout_var;
longdouble lVar3;
CDirector *this_00;
bool local_11;
float local_10 [2];
cVar1 = CDirectorScavengeMode::AreWanderersAllowed
(*(CDirectorScavengeMode **)(this + 0x644),&local_11);
if (cVar1 != '\0') {
return (uint)local_11;
}
this_00 = this;
iVar2 = GetScriptValue(this,"AlwaysAllowWanderers",
(uint)(*(int *)(director_always_allow_wanderers._28_4_ + 0x30) != 0));
if (iVar2 == 0) {
if ((0 < *(int *)(this + 0x1c0)) && (cVar1 = IsAnySurvivorBypassingTank(this_00), cVar1 != '\0')
) {
return 1;
}
if (*(int *)(this + 0x194) - 2U < 2) {
lVar3 = (longdouble)GetIntensityRelaxAllowWanderersThreshold(this);
local_10[0] = 0.0;
ForEachTerrorPlayer<FindMaxIntensity>((FindMaxIntensity *)local_10);
return CONCAT31(extraout_var,local_10[0] < (float)lVar3);
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.