ZombieManager::OnNavAreaVacated
0x00a59250 · 160 bytes · __thiscall
_ZN13ZombieManager16OnNavAreaVacatedEP13TerrorNavArea
Decompiled
undefined (2 params)
/* ZombieManager::OnNavAreaVacated(TerrorNavArea*) */
void __thiscall ZombieManager::OnNavAreaVacated(ZombieManager *this,TerrorNavArea *param_1)
{
char cVar1;
int iVar2;
int iVar3;
if (**(char **)(TheDirector + 0x648) == '\0') {
if (*(char *)(*(int *)(TheDirector + 0x644) + 8) == '\0') {
return;
}
iVar3 = *(int *)(scavenge_wanderer_respawn_chance._28_4_ + 0x30);
}
else {
iVar3 = CDirector::GetScriptValue
(TheDirector,"ClearedWandererRespawnChance",
*(int *)(DirectorPrivate_DirectorClearedWandererRespawnChance._28_4_ + 0x30))
;
}
if ((((0 < iVar3) && (*(int *)(param_1 + 0x128) == 0)) &&
(cVar1 = TerrorNavArea::IsValidForWanderingPopulation(param_1), cVar1 != '\0')) &&
(iVar2 = RandomInt(0,100), iVar2 <= iVar3)) {
iVar3 = 0;
if (-1 < *(int *)(param_1 + 0x128) + 1) {
iVar3 = *(int *)(param_1 + 0x128) + 1;
}
*(int *)(param_1 + 0x128) = iVar3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.