L L4D2node

CTerrorPlayer::IsOnThirdStrike

0x00996310 · 60 bytes · __thiscall

_ZNK13CTerrorPlayer15IsOnThirdStrikeEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::IsOnThirdStrike() const */

bool __thiscall CTerrorPlayer::IsOnThirdStrike(CTerrorPlayer *this)

{
  int iVar1;
  int iVar2;
  
  iVar1 = *(int *)(this + 0x2e54);
  iVar2 = CDirector::GetScriptValue
                    (TheDirector,"SurvivorMaxIncapacitatedCount",
                     *(int *)(DirectorPrivate_DirectorSurvivorMaxIncapacitatedCount._28_4_ + 0x30));
  return iVar2 <= iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)