CTerrorPlayer::IsOnThirdStrike
0x00996310 · 60 bytes · __thiscall
_ZNK13CTerrorPlayer15IsOnThirdStrikeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::IsOnThirdStrike() const */
bool __thiscall CTerrorPlayer::IsOnThirdStrike(CTerrorPlayer *this)
{
int iVar1;
int iVar2;
iVar1 = *(int *)(this + 0x2e54);
iVar2 = CDirector::GetScriptValue
(TheDirector,"SurvivorMaxIncapacitatedCount",
*(int *)(DirectorPrivate_DirectorSurvivorMaxIncapacitatedCount._28_4_ + 0x30));
return iVar2 <= iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.