CDirector::GetTankLimit
0x0087a5b0 · 105 bytes · __thiscall
_ZNK9CDirector12GetTankLimitEv
Decompiled
undefined (1 param)
/* CDirector::GetTankLimit() const */
int __thiscall CDirector::GetTankLimit(CDirector *this)
{
char cVar1;
int iVar2;
int local_10;
local_10 = -1;
cVar1 = CDirectorChallengeMode::GetTankLimit(*(CDirectorChallengeMode **)(this + 0x648),&local_10)
;
if ((cVar1 == '\0') &&
(cVar1 = CDirectorSurvivalMode::GetTankLimit
(*(CDirectorSurvivalMode **)(this + 0x640),&local_10), cVar1 == '\0')) {
iVar2 = GetScriptValue(this,"TankLimit",local_10);
return iVar2;
}
return local_10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.