L L4D2node

CDirector::GetTankLimit

0x0087a5b0 · 105 bytes · __thiscall

_ZNK9CDirector12GetTankLimitEv

Decompiled

undefined (1 param)

/* CDirector::GetTankLimit() const */

int __thiscall CDirector::GetTankLimit(CDirector *this)

{
  char cVar1;
  int iVar2;
  int local_10;
  
  local_10 = -1;
  cVar1 = CDirectorChallengeMode::GetTankLimit(*(CDirectorChallengeMode **)(this + 0x648),&local_10)
  ;
  if ((cVar1 == '\0') &&
     (cVar1 = CDirectorSurvivalMode::GetTankLimit
                        (*(CDirectorSurvivalMode **)(this + 0x640),&local_10), cVar1 == '\0')) {
    iVar2 = GetScriptValue(this,"TankLimit",local_10);
    return iVar2;
  }
  return local_10;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)