L L4D2node

CTerrorPlayer::UpdateAddonBits

0x0099d130 · 1064 bytes · __thiscall

_ZN13CTerrorPlayer15UpdateAddonBitsEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateAddonBits() */

void __thiscall CTerrorPlayer::UpdateAddonBits(CTerrorPlayer *this)

{
  CBaseEdict *pCVar1;
  char cVar2;
  int iVar3;
  int *piVar4;
  int iVar5;
  uint uVar6;
  CTerrorMeleeWeapon *this_00;
  undefined *puVar7;
  CTerrorPlayer *__s1;
  uint local_34;
  int *local_30;
  uint local_20 [4];
  
  iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  cVar2 = IsASurvivorTeam(iVar3);
  if (cVar2 == '\0') {
    if (*(int *)(this + 0x29a0) == 0) {
      return;
    }
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x29a0) = 0;
    return;
  }
  piVar4 = (int *)GetActiveTerrorWeapon(this);
  if (piVar4 == (int *)0x0) {
    cVar2 = CTerrorPlayerAnimState::ShouldHideWeapon(*(CTerrorPlayerAnimState **)(this + 0x2910));
    local_30 = piVar4;
    if (cVar2 == '\0') goto LAB_0099d1b8;
  }
  else {
    iVar3 = (**(code **)(*piVar4 + 0x530))(piVar4);
    cVar2 = CTerrorPlayerAnimState::ShouldHideWeapon(*(CTerrorPlayerAnimState **)(this + 0x2910));
    if ((cVar2 == '\0') || (iVar3 == 3)) {
      cVar2 = (**(code **)(*piVar4 + 0x434))(piVar4);
      local_30 = (int *)0x0;
      if (cVar2 != '\0') {
        local_30 = piVar4;
      }
      goto LAB_0099d1b8;
    }
  }
  local_30 = (int *)0x0;
LAB_0099d1b8:
  __s1 = this + 0x29a4;
  local_34 = 0;
  iVar3 = 0;
  do {
    piVar4 = (int *)(**(code **)(*(int *)this + 0x484))(this,iVar3);
    if ((local_30 == piVar4) || (piVar4 == (int *)0x0)) {
      local_20[0] = 0;
      iVar5 = memcmp(__s1,local_20,4);
      if (iVar5 != 0) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar5 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(uint *)__s1 = 0;
      }
    }
    else {
      uVar6 = (**(code **)(*piVar4 + 0x638))(piVar4);
      if (uVar6 == 0x13) {
        this_00 = (CTerrorMeleeWeapon *)
                  __dynamic_cast(piVar4,&CBaseCombatWeapon::typeinfo,&CTerrorMeleeWeapon::typeinfo,0
                                );
        if (this_00 != (CTerrorMeleeWeapon *)0x0) {
          uVar6 = CTerrorMeleeWeapon::GetMeleeWeaponInfoHandle(this_00);
          local_20[0] = uVar6 | 0x40;
          iVar5 = memcmp(__s1,local_20,4);
          if (iVar5 != 0) {
            if (this[0x6c] == (CTerrorPlayer)0x0) {
              pCVar1 = *(CBaseEdict **)(this + 0x30);
              if (pCVar1 != (CBaseEdict *)0x0) {
                *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
                *(undefined2 *)(iVar5 + 2) = 0;
              }
            }
            else {
              this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
            }
            *(uint *)__s1 = uVar6 | 0x40;
          }
        }
      }
      else {
        local_20[0] = uVar6;
        iVar5 = memcmp(__s1,local_20,4);
        if (iVar5 != 0) {
          if (this[0x6c] == (CTerrorPlayer)0x0) {
            pCVar1 = *(CBaseEdict **)(this + 0x30);
            if (pCVar1 != (CBaseEdict *)0x0) {
              *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
              iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
              *(undefined2 *)(iVar5 + 2) = 0;
            }
          }
          else {
            this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
          }
          *(uint *)__s1 = uVar6;
        }
      }
      local_34 = local_34 | 1 << ((byte)iVar3 & 0x1f);
    }
    iVar3 = iVar3 + 1;
    __s1 = __s1 + 4;
  } while (iVar3 != 5);
  uVar6 = *(uint *)(this + 0x33c4);
  if ((((uVar6 == 0xffffffff) ||
       (puVar7 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar7 + 8) != uVar6 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) {
    cVar2 = (**(code **)(*(int *)this + 300))(this);
    if (((cVar2 != '\0') && (iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)this), iVar3 == 2))
       && (iVar3 = CDirector::GetScriptValue(TheDirector,"GasCansOnBacks",0), iVar3 != 0)) {
      local_34 = local_34 & 0xfffffff7 | 0x80;
      local_20[0] = 0;
      iVar3 = memcmp(this + 0x29b0,local_20,4);
      if (iVar3 != 0) {
        if (this[0x6c] == (CTerrorPlayer)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar3 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(this + 0x29b0) = 0;
      }
    }
  }
  else {
    local_34 = local_34 | 0x20;
  }
  uVar6 = local_34;
  if (local_30 != (int *)0x0) {
    iVar3 = (**(code **)(*local_30 + 0x638))(local_30);
    uVar6 = local_34 | 0x40;
    if (iVar3 != 0x18) {
      uVar6 = local_34;
    }
  }
  local_34 = uVar6;
  if (local_34 == *(uint *)(this + 0x29a0)) {
    return;
  }
  if (this[0x6c] == (CTerrorPlayer)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
      iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar3 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
  }
  *(uint *)(this + 0x29a0) = local_34;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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