L L4D2node

CDirector::GetDesiredNumReservedWanderers

0x0087a740 · 39 bytes · __thiscall

_ZNK9CDirector30GetDesiredNumReservedWanderersEv

Decompiled

undefined (1 param)

/* CDirector::GetDesiredNumReservedWanderers() const */

void __thiscall CDirector::GetDesiredNumReservedWanderers(CDirector *this)

{
  GetScriptValue(this,"NumReservedWanderers",*(int *)(director_num_reserved_wanderers._28_4_ + 0x30)
                );
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)