CDirectorChallengeMode::VIPTarget
0x00898f20 · 42 bytes · __cdecl
_ZNK22CDirectorChallengeMode9VIPTargetEv.part.67
Decompiled
undefined (0 params)
/* CDirectorChallengeMode::VIPTarget() const [clone .part.67] */
bool CDirectorChallengeMode::VIPTarget(void)
{
int iVar1;
iVar1 = CDirector::GetScriptValue(TheDirector,"cm_VIPTarget",0);
return iVar1 != 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.