CDirector::IsClassAllowed
0x0087a850 · 553 bytes · __thiscall
_ZNK9CDirector14IsClassAllowedE15ZombieClassType
Decompiled
undefined (2 params)
/* CDirector::IsClassAllowed(ZombieClassType) const */
uint __thiscall CDirector::IsClassAllowed(CDirector *this,int param_2)
{
char cVar1;
int iVar2;
int iVar3;
uint uVar4;
uint uVar5;
int iVar6;
longdouble lVar7;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
int aiStack_50 [6];
undefined4 auStack_38 [6];
undefined1 local_20;
if (param_2 == 0) {
return 1;
}
if (((1 < param_2 - 7U) || (cVar1 = AreBossesProhibited(this), cVar1 == '\0')) &&
((cVar1 = CTerrorGameRules::IsSurvivalMode(), cVar1 == '\0' || (param_2 != 7)))) {
uVar4 = param_2 - 1;
if (5 < uVar4) {
if ((**(int **)(this + 0x638) == 5) && (**(char **)(this + 0x640) == '\0')) {
if (param_2 == 7) {
uVar4 = IsInCommentaryMode();
return uVar4 ^ 1;
}
if (param_2 == 8) {
if (*(float *)(this + 0x174) <= 0.0) {
return 0;
}
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 < *(float *)(this + 0x174)) {
return 0;
}
iVar3 = GetTankLimit(this);
if (iVar3 == -1) {
iVar3 = 1;
}
cVar1 = IsInCommentaryMode();
if (cVar1 != '\0') {
return 0;
}
if (iVar3 <= *(int *)(this + 0x1c0)) {
return 0;
}
}
}
return 1;
}
iVar3 = (**(code **)(*(int *)this + 0x70))(this,param_2);
iVar3 = GetScriptValue(this,*(char **)(IsClassAllowed(ZombieClassType)::
specialLimitScriptEntries + uVar4 * 4),iVar3);
if ((iVar3 != 0) &&
(((**(char **)(this + 0x648) == '\0' ||
(iVar2 = GetScriptValue(this,*(char **)(IsClassAllowed(ZombieClassType)::
specialTotalScriptEntries + uVar4 * 4),0),
iVar2 == 0)) || (*(int *)(TheZombieManager + 0x4c + param_2 * 4) < iVar2)))) {
local_5c = 0;
uVar5 = 0;
local_58 = 0;
local_54 = 0;
local_20 = 0;
do {
*(undefined4 *)((int)aiStack_50 + uVar5) = 0;
uVar5 = uVar5 + 4;
} while (uVar5 < 0x18);
uVar5 = 0;
do {
*(undefined4 *)((int)auStack_38 + uVar5) = 0;
uVar5 = uVar5 + 4;
} while (uVar5 < 0x18);
ForEachTerrorPlayer<ZombieCounter>((ZombieCounter *)&local_5c);
if (CSWTCH_3505[param_2 + 0xf] != '\0') {
iVar2 = 0;
iVar6 = 0;
do {
if ((&IsClassAllowed(ZombieClassType)::isDominator)[iVar2] != '\0') {
iVar6 = iVar6 + (uint)(0 < aiStack_50[iVar2]);
}
iVar2 = iVar2 + 1;
} while (iVar2 != 6);
iVar2 = (**(code **)(*(int *)this + 0x74))(this);
if (iVar2 < iVar6) {
return 0;
}
}
return CONCAT31((int3)(uVar4 >> 8),aiStack_50[uVar4] < iVar3);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.