CDirectorChallengeMode::OnGameplayStart
0x008a10e0 · 562 bytes · __thiscall
_ZN22CDirectorChallengeMode15OnGameplayStartEv
Decompiled
undefined (1 param)
/* CDirectorChallengeMode::OnGameplayStart() */
void __thiscall CDirectorChallengeMode::OnGameplayStart(CDirectorChallengeMode *this)
{
undefined4 *puVar1;
char cVar2;
int iVar3;
int iVar4;
undefined1 *puVar5;
void *local_40 [2];
undefined2 local_38;
ushort local_36;
void *local_34;
undefined4 local_30;
undefined2 local_2c;
ushort local_2a;
undefined1 *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
if (this[1] != (CDirectorChallengeMode)0x0) {
cVar2 = VIPTarget();
if ((cVar2 != '\0') ||
((this[1] != (CDirectorChallengeMode)0x0 && (cVar2 = HealingGnome(), cVar2 != '\0')))) {
cVar2 = CDirector::IsSessionStartMap(TheDirector);
if (cVar2 != '\0') {
SpawnVIPGnome();
}
FindRescueAreaTrigger(this);
}
iVar3 = CDirector::GetScriptValue(TheDirector,"cm_FirstManOut",0);
if (iVar3 != 0) {
ModifyRescueAreaTrigger(this);
}
local_38 = 0;
local_36 = 0;
local_40[0] = (void *)0x0;
puVar5 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar5 = *(undefined1 **)(gpGlobals + 0x3c);
}
/* try { // try from 008a1172 to 008a1176 has its CatchHandler @ 008a131f */
local_34 = (void *)CDirector::GetGameMode();
puVar1 = *(undefined4 **)(this + 0x140);
local_2a = 0;
local_1e = 0;
local_30 = 0;
local_2c = 0x1f;
local_24 = 0;
local_20 = 0x1f;
/* try { // try from 008a11db to 008a1235 has its CatchHandler @ 008a133a */
local_28 = puVar5;
iVar3 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,"ScriptMode_OnGameplayStart",*puVar1,0);
if (iVar3 == 0) {
iVar4 = -1;
}
else {
iVar4 = (**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar3,&local_34,2,local_40,*puVar1,1);
(**(code **)(*g_pScriptVM + 0x4c))(g_pScriptVM,iVar3);
}
if ((local_1e & 1) != 0) {
free(local_28);
local_1e = local_1e & 0xfffe;
}
local_28 = (undefined1 *)0x0;
local_24 = 0;
local_20 = 0;
if ((local_2a & 1) != 0) {
free(local_34);
}
if (iVar4 == -1) {
if (*this == (CDirectorChallengeMode)0x0) {
/* try { // try from 008a127e to 008a1282 has its CatchHandler @ 008a131f */
ActivateScriptedMode(this);
}
}
else {
cVar2 = (char)local_40[0];
/* try { // try from 008a12c4 to 008a12db has its CatchHandler @ 008a131f */
CDirector::PostRunScript(TheDirector);
if ((*this == (CDirectorChallengeMode)0x0) && (cVar2 != '\0')) {
ActivateScriptedMode(this);
}
}
if ((local_36 & 1) != 0) {
free(local_40[0]);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.