CDirectorChallengeMode::AutoReviveFromSpecialIncap
0x0089a3b0 · 55 bytes · __thiscall
_ZNK22CDirectorChallengeMode26AutoReviveFromSpecialIncapEv
Decompiled
undefined (1 param)
/* CDirectorChallengeMode::AutoReviveFromSpecialIncap() const */
bool __thiscall CDirectorChallengeMode::AutoReviveFromSpecialIncap(CDirectorChallengeMode *this)
{
int iVar1;
if (this[1] == (CDirectorChallengeMode)0x0) {
return false;
}
iVar1 = CDirector::GetScriptValue(TheDirector,"cm_AutoReviveFromSpecialIncap",0);
return iVar1 != 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.