CDirector::GetScriptValue
0x00878a40 · 338 bytes · __thiscall
_ZN9CDirector14GetScriptValueEPKcf
Decompiled
undefined (3 params)
/* CDirector::GetScriptValue(char const*, float) */
longdouble __thiscall CDirector::GetScriptValue(CDirector *this,char *param_1,float param_2)
{
char cVar1;
char *pcVar2;
void *local_18;
undefined4 uStack_14;
ushort local_10;
ushort local_e;
if ((*(int *)(this + 0x4b8) == -1) || (g_pScriptVM == (int *)0x0)) goto LAB_00878ae1;
local_18 = (void *)0x0;
local_e = 0;
local_10 = 0;
/* try { // try from 00878a8d to 00878ba1 has its CatchHandler @ 00878ba7 */
cVar1 = (**(code **)(*g_pScriptVM + 0x90))(g_pScriptVM,*(int *)(this + 0x4b8),param_1,&local_18);
if (cVar1 == '\0') goto LAB_00878ad0;
switch(local_10) {
case 0:
param_2 = 0.0;
goto LAB_00878ab8;
case 1:
param_2 = (float)local_18;
break;
default:
pcVar2 = "unknown_variant_type";
if (local_10 < 0x29) {
pcVar2 = *(char **)(CSWTCH_3966 + (uint)local_10 * 4);
}
Warning("No conversion from %s to float now\n",pcVar2);
LAB_00878ab8:
(**(code **)(*g_pScriptVM + 0x9c))(g_pScriptVM,&local_18);
break;
case 5:
param_2 = (float)(int)local_18;
break;
case 6:
param_2 = (float)((uint)local_18 & 0xff) + 0.0;
break;
case 0x23:
param_2 = (float)(double)CONCAT44(uStack_14,local_18);
break;
case 0x26:
param_2 = (float)((uint)local_18 & 0xffff) + (float)((uint)local_18 >> 0x10) * 65536.0;
}
LAB_00878ad0:
if ((local_e & 1) != 0) {
free(local_18);
}
LAB_00878ae1:
return (longdouble)param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.