L L4D2node

CDirector::OnMobRushStart

0x00879410 · 250 bytes · __thiscall

_ZN9CDirector14OnMobRushStartEv

Decompiled

undefined (1 param)

/* CDirector::OnMobRushStart() */

void __thiscall CDirector::OnMobRushStart(CDirector *this)

{
  float fVar1;
  longdouble lVar2;
  longdouble lVar3;
  
  lVar2 = (longdouble)
          GetScriptValue(this,"MobMinSize",
                         *(float *)(DirectorPrivate_DirectorMobMinSize._28_4_ + 0x2c));
  *(undefined4 *)(this + 0x388) = 0;
  *(float *)(this + 900) = (float)lVar2;
  lVar2 = (longdouble)GetMobSpawnMaxInterval(this);
  lVar3 = (longdouble)GetMobSpawnMinInterval(this);
  lVar2 = (longdouble)RandomFloat((float)lVar3,(float)lVar2);
  fVar1 = (float)lVar2;
  lVar2 = (longdouble)CountdownTimer::Now();
  if ((float)lVar2 + fVar1 != *(float *)(this + 0x29c)) {
    (**(code **)(*(int *)(this + 0x294) + 4))(this + 0x294,this + 0x29c);
    *(float *)(this + 0x29c) = (float)lVar2 + fVar1;
  }
  if (fVar1 != *(float *)(this + 0x298)) {
    (**(code **)(*(int *)(this + 0x294) + 4))(this + 0x294,this + 0x298);
    *(float *)(this + 0x298) = fVar1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)