CDirector::RandomizeSpecialSpawnTimers
0x00879250 · 432 bytes · __thiscall
_ZN9CDirector27RandomizeSpecialSpawnTimersEv
Decompiled
undefined (1 param)
/* CDirector::RandomizeSpecialSpawnTimers() */
void __thiscall CDirector::RandomizeSpecialSpawnTimers(CDirector *this)
{
float fVar1;
int iVar2;
int *piVar3;
int iVar4;
int iVar5;
int iVar6;
longdouble lVar7;
float fVar8;
float fVar9;
lVar7 = (longdouble)GetScriptValue(this,"AddToSpawnTimer",0.0);
fVar1 = (float)lVar7;
if (fVar1 != 0.0) {
iVar6 = 0;
iVar5 = 0;
while( true ) {
iVar2 = (**(code **)(*(int *)this + 0x30))(this);
iVar4 = 3;
if (3 < iVar2) {
iVar4 = (**(code **)(*(int *)this + 0x30))(this);
}
if ((iVar4 <= iVar5) || (*(int *)(this + 0x370) <= iVar5)) break;
fVar9 = *(float *)(*(int *)(this + 0x33c) + iVar6 + 8);
lVar7 = (longdouble)CountdownTimer::Now();
fVar9 = fVar9 - (float)lVar7;
if (fVar9 <= 0.0) {
fVar9 = 0.0;
}
if (fVar9 < fVar1) {
fVar8 = 0.0;
if (0.0 < fVar1) {
lVar7 = (longdouble)RandomFloat(fVar1 * 0.5,fVar1 * 1.5);
fVar8 = (float)lVar7 + fVar9;
}
piVar3 = (int *)(*(int *)(this + 0x33c) + iVar6);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar8 != (float)piVar3[2]) {
(**(code **)(*piVar3 + 4))(piVar3,piVar3 + 2);
piVar3[2] = (int)((float)lVar7 + fVar8);
}
if (fVar8 != (float)piVar3[1]) {
(**(code **)(*piVar3 + 4))(piVar3,piVar3 + 1);
piVar3[1] = (int)fVar8;
}
}
iVar5 = iVar5 + 1;
iVar6 = iVar6 + 0xc;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.