CDirector::GetIntensityRelaxAllowWanderersThreshold
0x00878cf0 · 142 bytes · __thiscall
_ZN9CDirector40GetIntensityRelaxAllowWanderersThresholdEv
Decompiled
undefined (1 param)
/* CDirector::GetIntensityRelaxAllowWanderersThreshold() */
void __thiscall CDirector::GetIntensityRelaxAllowWanderersThreshold(CDirector *this)
{
char cVar1;
int iVar2;
float fVar3;
fVar3 = *(float *)(DirectorPrivate_DirectorIntensityRelaxAllowWanderersThreshold._28_4_ + 0x2c);
iVar2 = GetDifficulty();
if (iVar2 == 3) {
fVar3 = *(float *)(DirectorPrivate_DirectorIntensityRelaxAllowWanderersThresholdExpert._28_4_ +
0x2c);
}
else {
iVar2 = GetDifficulty();
if (iVar2 == 2) {
fVar3 = *(float *)(DirectorPrivate_DirectorIntensityRelaxAllowWanderersThresholdHard._28_4_ +
0x2c);
}
}
cVar1 = IsTimeOfDayBetween(2,4);
if (cVar1 != '\0') {
fVar3 = fVar3 * 3.0;
}
GetScriptValue(this,"IntensityRelaxAllowWanderersThreshold",fVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.