CDirector::UpdateTempHealthDecayRate
0x00879510 · 141 bytes · __thiscall
_ZN9CDirector25UpdateTempHealthDecayRateEv
Decompiled
undefined (1 param)
/* CDirector::UpdateTempHealthDecayRate() */
void __thiscall CDirector::UpdateTempHealthDecayRate(CDirector *this)
{
float fVar1;
longdouble lVar2;
SetHealthBufferFunc local_15;
ConVarRef local_14 [12];
fVar1 = *(float *)(PainPillsDecayRate._28_4_ + 0x2c);
lVar2 = (longdouble)GetScriptValue(this,"TempHealthDecayRate",fVar1);
if ((float)lVar2 != fVar1) {
ForEachTerrorPlayer<SetHealthBufferFunc>(&local_15);
ConVar::SetValue(2.3052324e-38);
ConVarRef::ConVarRef(local_14,(IConVar *)(PainPillsDecayRate + 0x18));
CTerrorGameRules::SaveConvar(g_pGameRules,local_14);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.