L L4D2node

CDirectorScavengeMode::EndScavengeRound

0x008b3bf0 · 1181 bytes · __thiscall

_ZN21CDirectorScavengeMode16EndScavengeRoundEv

Decompiled

undefined (1 param)

/* CDirectorScavengeMode::EndScavengeRound() */

void __thiscall CDirectorScavengeMode::EndScavengeRound(CDirectorScavengeMode *this)

{
  float fVar1;
  CDirector *pCVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int iVar7;
  NextBotManager *this_00;
  int *piVar8;
  undefined4 uVar9;
  longdouble lVar10;
  float fVar11;
  ScavengeRoundEnd local_1d [13];
  
  iVar4 = gpGlobals;
  if (this[8] == (CDirectorScavengeMode)0x0) {
    return;
  }
  this[8] = (CDirectorScavengeMode)0x0;
  CTerrorGameRules::SetRoundEndTime(g_pGameRules,*(float *)(iVar4 + 0xc));
  iVar3 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,2);
  iVar4 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,3);
  lVar10 = (longdouble)CTerrorGameRules::GetRemainingAccumulatedTime(g_pGameRules);
  CTerrorGameRules::SetTeamRoundTime(g_pGameRules,iVar3,(float)lVar10);
  CTerrorGameRules::GetRoundDuration(g_pGameRules,2);
  fVar11 = *(float *)(this + 4);
  if (fVar11 <= 0.0) {
    lVar10 = (longdouble)CTerrorGameRules::GetRemainingAccumulatedTime(g_pGameRules);
    if (((float)lVar10 <= 0.0) && (this[0xc] == (CDirectorScavengeMode)0x0)) {
      lVar10 = (longdouble)
               CDirector::GetScriptValue
                         (TheDirector,"ScavengeRoundInitialTime",
                          *(float *)(scavenge_round_initial_time._28_4_ + 0x2c));
      fVar11 = (float)lVar10;
      goto LAB_008b3cd6;
    }
  }
  else {
    lVar10 = (longdouble)CTerrorGameRules::GetRoundStartTime(g_pGameRules);
    fVar11 = fVar11 - (float)lVar10;
LAB_008b3cd6:
    CTerrorGameRules::OverrideRoundDuration(g_pGameRules,2,fVar11);
  }
  if (TheDirector[0x4e5] == (CDirector)0x0) {
    ForEachTerrorPlayer<ScavengeRoundHalftime>((ScavengeRoundHalftime *)local_1d);
    iVar4 = (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"scavenge_round_halftime",0,0);
    if (iVar4 != 0) {
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,iVar4,0);
    }
    uVar9 = 9;
    goto LAB_008b3ea3;
  }
  iVar5 = CTerrorGameRules::GetScavengeRoundHalfScore(g_pGameRules,true,-1);
  iVar6 = CTerrorGameRules::GetScavengeRoundHalfScore(g_pGameRules,false,-1);
  if (iVar5 == iVar6) {
    lVar10 = (longdouble)CTerrorGameRules::GetRoundDuration(g_pGameRules,2);
    fVar11 = (float)lVar10;
    lVar10 = (longdouble)CTerrorGameRules::GetRoundDuration(g_pGameRules,3);
    fVar1 = (float)lVar10;
    if (fVar11 != fVar1) {
      if (iVar5 == 0) {
        if (fVar1 < fVar11) {
          iVar4 = iVar3;
        }
      }
      else if (fVar11 < fVar1) {
        iVar4 = iVar3;
      }
      if (iVar4 != 0) {
        uVar9 = 10;
        goto LAB_008b3d57;
      }
    }
    iVar4 = 0;
    uVar9 = 10;
    CTerrorGameRules::IncrementScavengeMatchScore(g_pGameRules,1);
    CTerrorGameRules::IncrementScavengeMatchScore(g_pGameRules,2);
  }
  else {
    uVar9 = 9;
    iVar4 = (iVar5 <= iVar6) + 1;
LAB_008b3d57:
    CTerrorGameRules::IncrementScavengeMatchScore(g_pGameRules,iVar4);
  }
  CTerrorGameRules::SetWinningTeamNumber(g_pGameRules,iVar4,-1);
  iVar3 = CTerrorGameRules::GetScavengeMatchScore(g_pGameRules,2);
  iVar5 = CTerrorGameRules::GetScavengeMatchScore(g_pGameRules,3);
  iVar6 = CTerrorGameRules::GetRoundLimit(g_pGameRules);
  iVar4 = iVar6 / 2 + 1;
  iVar7 = CTerrorGameRules::GetRoundNumber(g_pGameRules);
  if (((iVar5 < iVar4) && (iVar3 < iVar4)) ||
     ((iVar6 != iVar7 && -1 < iVar6 - iVar7 && (iVar3 == iVar5)))) {
    ForEachTerrorPlayer<ScavengeRoundEnd>(local_1d);
    iVar4 = (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"scavenge_round_finished",0,0);
    if (iVar4 != 0) {
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,iVar4,0);
    }
  }
  else {
    ForEachTerrorPlayer<ScavengeMatchEnd>((ScavengeMatchEnd *)local_1d);
    piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                              (gameeventmanager,"scavenge_match_finished",1,0);
    if (piVar8 != (int *)0x0) {
      if (iVar5 < iVar3) {
        uVar9 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,2);
      }
      else {
        uVar9 = 0;
        if (iVar3 < iVar5) {
          uVar9 = CTerrorGameRules::GetVersusTeamFor(g_pGameRules,3);
        }
      }
      (**(code **)(*piVar8 + 0x30))(piVar8,"winners",uVar9);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
    }
    uVar9 = 0xc;
  }
LAB_008b3ea3:
  this_00 = (NextBotManager *)TheNextBots();
  NextBotManager::AddFlags(this_00,0x20);
  pCVar2 = TheDirector;
  TheDirector[0x4e4] = (CDirector)0x1;
  CDirector::EndScenario(pCVar2,uVar9);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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