L L4D2node

CDirector::GetPanicWavePauseMax

0x008795d0 · 43 bytes · __thiscall

_ZN9CDirector20GetPanicWavePauseMaxEv

Decompiled

undefined (1 param)

/* CDirector::GetPanicWavePauseMax() */

void __thiscall CDirector::GetPanicWavePauseMax(CDirector *this)

{
  GetScriptValue(this,"PanicWavePauseMax",
                 *(float *)(DirectorPrivate_DirectorPanicWavePauseMax._28_4_ + 0x2c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)