CDirectorScavengeMode::OnScavengeRoundStarted
0x008b35f0 · 600 bytes · __thiscall
_ZN21CDirectorScavengeMode22OnScavengeRoundStartedEv.part.91
Decompiled
undefined (1 param)
/* CDirectorScavengeMode::OnScavengeRoundStarted() [clone .part.91] */
void __thiscall CDirectorScavengeMode::OnScavengeRoundStarted(CDirectorScavengeMode *this)
{
code *pcVar1;
CTerrorGameRules *this_00;
int in_EAX;
undefined1 *puVar2;
int *piVar3;
int iVar4;
CInfoDirector *this_01;
int in_GS_OFFSET;
longdouble lVar5;
ScavengeRoundStart local_111;
char local_110 [256];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
DevMsg("%3.2f: Director::OnScavengeRoundStarted: Scavenge started.\n",
(double)*(float *)(gpGlobals + 0xc));
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)(gpGlobals + 0x3c);
}
V_snprintf(local_110,0x100,"%s_scavenge",puVar2);
CDirector::RunScript(TheDirector,local_110,1,0);
if (*(float *)(in_EAX + 0x18) != -1.0) {
(**(code **)(*(int *)(in_EAX + 0x10) + 4))(in_EAX + 0x10,in_EAX + 0x18);
*(undefined4 *)(in_EAX + 0x18) = 0xbf800000;
}
this_00 = g_pGameRules;
*(undefined1 *)(in_EAX + 8) = 1;
*(undefined4 *)(in_EAX + 0x28) = 0;
*(undefined4 *)(in_EAX + 4) = 0;
*(undefined1 *)(in_EAX + 0xc) = 0;
if (this_00 != (CTerrorGameRules *)0x0) {
CTerrorGameRules::SetRoundStartTime(this_00,*(float *)(gpGlobals + 0xc));
CTerrorGameRules::ClearAccumulatedTime(g_pGameRules);
lVar5 = (longdouble)
CDirector::GetScriptValue
(TheDirector,"ScavengeRoundInitialTime",
*(float *)(scavenge_round_initial_time._28_4_ + 0x2c));
CTerrorGameRules::AccumulateTime(g_pGameRules,(float)lVar5);
}
ForEachTerrorPlayer<ScavengeRoundStart>(&local_111);
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"scavenge_round_start",0,0);
if (piVar3 != (int *)0x0) {
pcVar1 = *(code **)(*piVar3 + 0x30);
CTerrorGameRules::GetRoundNumber(g_pGameRules);
(*pcVar1)(piVar3,"round");
(**(code **)(*piVar3 + 0x2c))(piVar3,"firsthalf");
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3);
}
iVar4 = CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"info_director");
if (iVar4 != 0) {
this_01 = (CInfoDirector *)
__dynamic_cast(iVar4,&CBaseEntity::typeinfo,&CInfoDirector::typeinfo,0);
if (this_01 != (CInfoDirector *)0x0) {
CInfoDirector::OnScavengeRoundStart(this_01);
}
}
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.