L L4D2node

CDirectorScavengeMode::GetScavengeClusterBonusTime

0x008b2fd0 · 45 bytes · __cdecl

_ZNK21CDirectorScavengeMode27GetScavengeClusterBonusTimeEv

Decompiled

undefined (0 params)

/* CDirectorScavengeMode::GetScavengeClusterBonusTime() const */

void CDirectorScavengeMode::GetScavengeClusterBonusTime(void)

{
  CDirector::GetScriptValue
            (TheDirector,"ScavengeClusterBonusTime",
             *(float *)(scavenge_cluster_bonus_time._28_4_ + 0x2c));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)