PathFollower::PathFollower
0x00762b40 · 159 bytes · __thiscall
_ZN12PathFollowerC2Ev
Decompiled
undefined (1 param)
/* PathFollower::PathFollower() */
void __thiscall PathFollower::PathFollower(PathFollower *this)
{
Path::Path((Path *)this);
*(undefined ***)this = &PTR__PathFollower_00caa9a8;
*(undefined ***)(this + 0x4764) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x4768) = 0;
*(undefined4 *)(this + 0x476c) = 0xbf800000;
*(undefined ***)(this + 0x4770) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x4774) = 0;
*(undefined4 *)(this + 0x4778) = 0xbf800000;
*(undefined ***)(this + 0x4780) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x4784) = 0;
*(undefined4 *)(this + 0x4788) = 0xbf800000;
*(undefined4 *)(this + 0x4758) = 0;
this[0x478c] = (PathFollower)0x0;
*(undefined4 *)(this + 0x477c) = 0xffffffff;
*(undefined4 *)(this + 0x475c) = 0xbf800000;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.