L L4D2node

SurvivorLegsRetreat::SurvivorLegsRetreat

0x0095a400 · 175 bytes · __thiscall

_ZN19SurvivorLegsRetreatC1EP11CBaseEntity

Decompiled

undefined (2 params)

/* SurvivorLegsRetreat::SurvivorLegsRetreat(CBaseEntity*) */

void __thiscall
SurvivorLegsRetreat::SurvivorLegsRetreat(SurvivorLegsRetreat *this,CBaseEntity *param_1)

{
  undefined4 *puVar1;
  
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 8) = 0;
  this[0x30] = (SurvivorLegsRetreat)0x0;
  this[0x31] = (SurvivorLegsRetreat)0x0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined ***)this = &PTR__SurvivorLegsRetreat_00d0b8c8;
  *(undefined ***)(this + 4) = &PTR__SurvivorLegsRetreat_00d0ba38;
                    /* try { // try from 0095a470 to 0095a474 has its CatchHandler @ 0095a4af */
  PathFollower::PathFollower((PathFollower *)(this + 0x34));
  *(undefined4 *)(this + 0x4820) = 0xffffffff;
  *(undefined ***)(this + 0x4824) = &PTR_NetworkStateChanged_00c23e10;
  *(undefined4 *)(this + 0x4828) = 0xbf800000;
  if (param_1 != (CBaseEntity *)0x0) {
                    /* try { // try from 0095a49c to 0095a49e has its CatchHandler @ 0095a4c1 */
    puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    *(undefined4 *)(this + 0x4820) = *puVar1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)