L L4D2node

InfectedAmbientMob::InfectedAmbientMob

0x00a26690 · 147 bytes · __thiscall

_ZN18InfectedAmbientMobC2EP11CBaseEntity

Decompiled

undefined (2 params)

/* InfectedAmbientMob::InfectedAmbientMob(CBaseEntity*) */

void __thiscall
InfectedAmbientMob::InfectedAmbientMob(InfectedAmbientMob *this,CBaseEntity *param_1)

{
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 8) = 0;
  this[0x30] = (InfectedAmbientMob)0x0;
  this[0x31] = (InfectedAmbientMob)0x0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined ***)this = &PTR__InfectedAmbientMob_00d22388;
  *(undefined ***)(this + 4) = &PTR__InfectedAmbientMob_00d224ec;
  *(undefined ***)(this + 0x34) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x38) = 0;
  *(undefined4 *)(this + 0x3c) = 0xbf800000;
                    /* try { // try from 00a26711 to 00a26715 has its CatchHandler @ 00a26723 */
  PathFollower::PathFollower((PathFollower *)(this + 0x44));
  *(CBaseEntity **)(this + 0x40) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)