SurvivorLegsCoverFriendInCombat::SurvivorLegsCoverFriendInCombat
0x0095d050 · 303 bytes · __thiscall
_ZN31SurvivorLegsCoverFriendInCombatC1EP13CTerrorPlayer
Decompiled
undefined (2 params)
/* SurvivorLegsCoverFriendInCombat::SurvivorLegsCoverFriendInCombat(CTerrorPlayer*) */
void __thiscall
SurvivorLegsCoverFriendInCombat::SurvivorLegsCoverFriendInCombat
(SurvivorLegsCoverFriendInCombat *this,CTerrorPlayer *param_1)
{
undefined4 *puVar1;
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x24) = 0;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x18) = 0;
*(undefined4 *)(this + 0x1c) = 0;
*(undefined4 *)(this + 8) = 0;
this[0x30] = (SurvivorLegsCoverFriendInCombat)0x0;
this[0x31] = (SurvivorLegsCoverFriendInCombat)0x0;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined ***)this = &PTR__SurvivorLegsCoverFriendInCombat_00d0c868;
*(undefined ***)(this + 4) = &PTR__SurvivorLegsCoverFriendInCombat_00d0c9d0;
*(undefined4 *)(this + 0x34) = 0xffffffff;
/* try { // try from 0095d0c7 to 0095d0cb has its CatchHandler @ 0095d17f */
PathFollower::PathFollower((PathFollower *)(this + 0x38));
*(undefined ***)(this + 0x38) = &PTR__ChasePath_00bfaa48;
*(undefined ***)(this + 0x4818) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x481c) = 0;
*(undefined4 *)(this + 0x4820) = 0xbf800000;
*(undefined ***)(this + 0x4824) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x4828) = 0;
*(undefined4 *)(this + 0x482c) = 0xbf800000;
*(undefined ***)(this + 0x4830) = &PTR_NetworkStateChanged_00c0b6e0;
*(undefined4 *)(this + 0x4834) = 0;
*(undefined4 *)(this + 0x4838) = 0xbf800000;
*(undefined4 *)(this + 0x483c) = 0xffffffff;
*(undefined4 *)(this + 0x4840) = 1;
*(undefined ***)(this + 0x4844) = &PTR_NetworkStateChanged_00c23e10;
*(undefined4 *)(this + 0x4848) = 0xbf800000;
if (param_1 != (CTerrorPlayer *)0x0) {
/* try { // try from 0095d160 to 0095d162 has its CatchHandler @ 0095d191 */
puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
*(undefined4 *)(this + 0x34) = *puVar1;
return;
}
*(undefined4 *)(this + 0x34) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.