L L4D2node

SurvivorLegsMoveToVantagePoint::SurvivorLegsMoveToVantagePoint

0x0095ffb0 · 198 bytes · __thiscall

_ZN30SurvivorLegsMoveToVantagePointC2EP20CBaseCombatCharacter

Decompiled

undefined (2 params)

/* SurvivorLegsMoveToVantagePoint::SurvivorLegsMoveToVantagePoint(CBaseCombatCharacter*) */

void __thiscall
SurvivorLegsMoveToVantagePoint::SurvivorLegsMoveToVantagePoint
          (SurvivorLegsMoveToVantagePoint *this,CBaseCombatCharacter *param_1)

{
  undefined4 *puVar1;
  
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 8) = 0;
  this[0x30] = (SurvivorLegsMoveToVantagePoint)0x0;
  this[0x31] = (SurvivorLegsMoveToVantagePoint)0x0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined ***)this = &PTR__SurvivorLegsMoveToVantagePoint_00d0ca08;
  *(undefined ***)(this + 4) = &PTR__SurvivorLegsMoveToVantagePoint_00d0cb70;
  *(undefined4 *)(this + 0x34) = 0xffffffff;
                    /* try { // try from 00960027 to 0096002b has its CatchHandler @ 0096007f */
  PathFollower::PathFollower((PathFollower *)(this + 0x38));
  *(undefined ***)(this + 0x4818) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x481c) = 0;
  *(undefined4 *)(this + 0x4820) = 0xbf800000;
  if (param_1 != (CBaseCombatCharacter *)0x0) {
                    /* try { // try from 00960057 to 00960059 has its CatchHandler @ 00960091 */
    puVar1 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    *(undefined4 *)(this + 0x34) = *puVar1;
    return;
  }
  *(undefined4 *)(this + 0x34) = 0xffffffff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)