L L4D2node

InfectedAlert::OnContact

0x00a19350 · 543 bytes · __thiscall

_ZN13InfectedAlert9OnContactEP8InfectedP11CBaseEntityP10CGameTrace

Decompiled

undefined (4 params)

/* InfectedAlert::OnContact(Infected*, CBaseEntity*, CGameTrace*) */

InfectedAlert * __thiscall
InfectedAlert::OnContact
          (InfectedAlert *this,Infected *param_1,CBaseEntity *param_2,CGameTrace *param_3)

{
  undefined4 uVar1;
  char cVar2;
  int iVar3;
  InfectedAttack *this_00;
  undefined4 *puVar4;
  undefined4 *puVar5;
  CBaseEntity *this_01;
  
  if (((param_3 != (CGameTrace *)0x0) &&
      (cVar2 = (**(code **)(*(int *)param_3 + 300))(param_3), cVar2 != '\0')) &&
     (cVar2 = (**(code **)(*(int *)param_3 + 0x16c))(param_3), cVar2 != '\0')) {
    cVar2 = (**(code **)(*(int *)param_3 + 0x16c))(param_3);
    this_01 = (CBaseEntity *)0x0;
    if (cVar2 != '\0') {
      this_01 = (CBaseEntity *)param_3;
    }
    iVar3 = CBaseEntity::GetTeamNumber(this_01);
    cVar2 = IsASurvivorTeam(iVar3);
    if (cVar2 == '\0') {
      puVar4 = ::operator_new(0x48);
      puVar4[8] = 0;
      puVar4[9] = 0;
      puVar4[10] = 0;
      puVar4[3] = 0;
      puVar4[4] = 0;
      puVar4[5] = 0;
      puVar4[6] = 0;
      puVar4[7] = 0;
      puVar4[2] = 0;
      *(undefined1 *)(puVar4 + 0xc) = 0;
      *(undefined1 *)((int)puVar4 + 0x31) = 0;
      puVar4[0xb] = 0;
      *puVar4 = &PTR__InfectedShoved_00d21b88;
      puVar4[1] = &PTR__InfectedShoved_00d21cec;
      puVar4[0xd] = 0xffffffff;
                    /* try { // try from 00a194ad to 00a194bf has its CatchHandler @ 00a1958c */
      puVar5 = (undefined4 *)(**(code **)(*(int *)param_3 + 0xc))(param_3);
      puVar4[0xd] = *puVar5;
      puVar5 = (undefined4 *)(**(code **)(*(int *)param_3 + 0x288))(param_3);
      uVar1 = *puVar5;
      *(undefined4 *)this = 2;
      *(undefined4 **)(this + 4) = puVar4;
      puVar4[0xe] = uVar1;
      uVar1 = puVar5[1];
      *(undefined4 *)(this + 8) = 0;
      *(undefined4 *)(this + 0xc) = 1;
      puVar4[0xf] = uVar1;
      uVar1 = puVar5[2];
      puVar4[0x11] = 0;
      puVar4[0x10] = uVar1;
      return this;
    }
    if (((byte)param_2[0x1c75] & 4) == 0) {
      cVar2 = (**(code **)(*(int *)param_2 + 0x58c))(param_2);
      if (cVar2 == '\0') goto LAB_00a19372;
      this_00 = ::operator_new(0x48);
                    /* try { // try from 00a19413 to 00a19417 has its CatchHandler @ 00a1957a */
      InfectedAttack::InfectedAttack(this_00,this_01);
    }
    else {
      this_00 = ::operator_new(0x481c);
      *(undefined4 *)(this_00 + 0x20) = 0;
      *(undefined4 *)(this_00 + 0x24) = 0;
      *(undefined4 *)(this_00 + 0x28) = 0;
      *(undefined4 *)(this_00 + 0xc) = 0;
      *(undefined4 *)(this_00 + 0x10) = 0;
      *(undefined4 *)(this_00 + 0x14) = 0;
      *(undefined4 *)(this_00 + 0x18) = 0;
      *(undefined4 *)(this_00 + 0x1c) = 0;
      *(undefined4 *)(this_00 + 8) = 0;
      this_00[0x30] = (InfectedAttack)0x0;
      this_00[0x31] = (InfectedAttack)0x0;
      *(undefined4 *)(this_00 + 0x2c) = 0;
      *(undefined ***)this_00 = &PTR__InfectedFlee_00d240a8;
      *(undefined ***)(this_00 + 4) = &PTR__InfectedFlee_00d2420c;
                    /* try { // try from 00a19570 to 00a19574 has its CatchHandler @ 00a195a6 */
      PathFollower::PathFollower((PathFollower *)(this_00 + 0x34));
    }
    *(undefined4 *)this = 1;
    *(InfectedAttack **)(this + 4) = this_00;
    *(undefined4 *)(this + 8) = 0;
    *(undefined4 *)(this + 0xc) = 1;
    return this;
  }
LAB_00a19372:
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 1;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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