InfectedAttack::OnInjured
0x00a28b30 · 212 bytes · __thiscall
_ZN14InfectedAttack9OnInjuredEP8InfectedRK15CTakeDamageInfo
Decompiled
undefined (3 params)
/* InfectedAttack::OnInjured(Infected*, CTakeDamageInfo const&) */
InfectedAttack * __thiscall
InfectedAttack::OnInjured(InfectedAttack *this,Infected *param_1,CTakeDamageInfo *param_2)
{
undefined4 *puVar1;
if (((byte)param_2[0x1c75] & 4) == 0) {
*(undefined4 *)this = 4;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
puVar1 = ::operator_new(0x481c);
puVar1[8] = 0;
puVar1[9] = 0;
puVar1[10] = 0;
puVar1[3] = 0;
puVar1[4] = 0;
puVar1[5] = 0;
puVar1[6] = 0;
puVar1[7] = 0;
puVar1[2] = 0;
*(undefined1 *)(puVar1 + 0xc) = 0;
*(undefined1 *)((int)puVar1 + 0x31) = 0;
puVar1[0xb] = 0;
*puVar1 = &PTR__InfectedFlee_00d240a8;
puVar1[1] = &PTR__InfectedFlee_00d2420c;
/* try { // try from 00a28be0 to 00a28be4 has its CatchHandler @ 00a28c07 */
PathFollower::PathFollower((PathFollower *)(puVar1 + 0xd));
*(undefined4 *)this = 1;
*(undefined4 **)(this + 4) = puVar1;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 1;
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.