L L4D2node

InfectedAttack::OnInjured

0x00a28b30 · 212 bytes · __thiscall

_ZN14InfectedAttack9OnInjuredEP8InfectedRK15CTakeDamageInfo

Decompiled

undefined (3 params)

/* InfectedAttack::OnInjured(Infected*, CTakeDamageInfo const&) */

InfectedAttack * __thiscall
InfectedAttack::OnInjured(InfectedAttack *this,Infected *param_1,CTakeDamageInfo *param_2)

{
  undefined4 *puVar1;
  
  if (((byte)param_2[0x1c75] & 4) == 0) {
    *(undefined4 *)this = 4;
    *(undefined4 *)(this + 4) = 0;
    *(undefined4 *)(this + 8) = 0;
    *(undefined4 *)(this + 0xc) = 1;
    return this;
  }
  puVar1 = ::operator_new(0x481c);
  puVar1[8] = 0;
  puVar1[9] = 0;
  puVar1[10] = 0;
  puVar1[3] = 0;
  puVar1[4] = 0;
  puVar1[5] = 0;
  puVar1[6] = 0;
  puVar1[7] = 0;
  puVar1[2] = 0;
  *(undefined1 *)(puVar1 + 0xc) = 0;
  *(undefined1 *)((int)puVar1 + 0x31) = 0;
  puVar1[0xb] = 0;
  *puVar1 = &PTR__InfectedFlee_00d240a8;
  puVar1[1] = &PTR__InfectedFlee_00d2420c;
                    /* try { // try from 00a28be0 to 00a28be4 has its CatchHandler @ 00a28c07 */
  PathFollower::PathFollower((PathFollower *)(puVar1 + 0xd));
  *(undefined4 *)this = 1;
  *(undefined4 **)(this + 4) = puVar1;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 1;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)