L L4D2node

InfectedWander::OnInjured

0x00a38ef0 · 529 bytes · __cdecl

_ZN14InfectedWander9OnInjuredEP8InfectedRK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* InfectedWander::OnInjured(Infected*, CTakeDamageInfo const&) */

Infected * InfectedWander::OnInjured(Infected *param_1,CTakeDamageInfo *param_2)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  InfectedAlert *this;
  int *piVar4;
  CBaseEntity *pCVar5;
  undefined *puVar6;
  CBaseEntity *this_00;
  int *in_stack_0000000c;
  int in_stack_00000010;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  uVar1 = *(uint *)(in_stack_00000010 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
     (pCVar5 = *(CBaseEntity **)(puVar6 + 4), pCVar5 != (CBaseEntity *)0x0)) {
    cVar2 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5);
    if (cVar2 == '\0') {
      piVar4 = (int *)__dynamic_cast(pCVar5,&CBaseEntity::typeinfo,&INextBot::typeinfo,0xfffffffe);
      if (piVar4 != (int *)0x0) {
        pCVar5 = (CBaseEntity *)(**(code **)(*piVar4 + 0xb4))(piVar4);
        this = ::operator_new(0x48);
                    /* try { // try from 00a39062 to 00a39066 has its CatchHandler @ 00a3910a */
        InfectedAttack::InfectedAttack((InfectedAttack *)this,pCVar5);
        goto LAB_00a39067;
      }
    }
    else {
      cVar2 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5);
      this_00 = (CBaseEntity *)0x0;
      if (cVar2 != '\0') {
        this_00 = pCVar5;
      }
      iVar3 = CBaseEntity::GetTeamNumber(this_00);
      cVar2 = IsASurvivorTeam(iVar3);
      if (cVar2 != '\0') {
        if ((*(byte *)((int)in_stack_0000000c + 0x1c75) & 4) == 0) {
          cVar2 = (**(code **)(*in_stack_0000000c + 0x58c))(in_stack_0000000c);
          if (cVar2 == '\0') goto LAB_00a38f29;
          (**(code **)(*(int *)this_00 + 0x234))(&local_28,this_00);
          *(undefined4 *)(this_00 + 0x31c8) = local_28;
          *(undefined4 *)(this_00 + 0x31cc) = local_24;
          *(undefined4 *)(this_00 + 0x31d0) = local_20;
          this = ::operator_new(0x80);
                    /* try { // try from 00a3900e to 00a39012 has its CatchHandler @ 00a3911c */
          InfectedAlert::InfectedAlert(this,this_00 + 0x31c8,1);
        }
        else {
          this = ::operator_new(0x481c);
          *(undefined4 *)(this + 0x20) = 0;
          *(undefined4 *)(this + 0x24) = 0;
          *(undefined4 *)(this + 0x28) = 0;
          *(undefined4 *)(this + 0xc) = 0;
          *(undefined4 *)(this + 0x10) = 0;
          *(undefined4 *)(this + 0x14) = 0;
          *(undefined4 *)(this + 0x18) = 0;
          *(undefined4 *)(this + 0x1c) = 0;
          *(undefined4 *)(this + 8) = 0;
          this[0x30] = (InfectedAlert)0x0;
          this[0x31] = (InfectedAlert)0x0;
          *(undefined4 *)(this + 0x2c) = 0;
          *(undefined ***)this = &PTR__InfectedFlee_00d240a8;
          *(undefined ***)(this + 4) = &PTR__InfectedFlee_00d2420c;
                    /* try { // try from 00a39100 to 00a39104 has its CatchHandler @ 00a3911e */
          PathFollower::PathFollower((PathFollower *)(this + 0x34));
        }
LAB_00a39067:
        *(undefined4 *)param_1 = 1;
        *(InfectedAlert **)(param_1 + 4) = this;
        *(undefined4 *)(param_1 + 8) = 0;
        *(undefined4 *)(param_1 + 0xc) = 1;
        return param_1;
      }
    }
  }
LAB_00a38f29:
  *(undefined4 *)param_1 = 0;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  *(undefined4 *)(param_1 + 0xc) = 1;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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