L L4D2node

WitchAttack::OnMoveToFailure

0x00a3d090 · 575 bytes · __cdecl

_ZN11WitchAttack15OnMoveToFailureEP8InfectedPK4Path17MoveToFailureType

Decompiled

undefined (3 params)

/* WitchAttack::OnMoveToFailure(Infected*, Path const*, MoveToFailureType) */

undefined4 *
WitchAttack::OnMoveToFailure
          (undefined4 *param_1,int param_2,int param_3,undefined4 param_4,int param_5)

{
  undefined4 *puVar1;
  
  if (param_5 != 0) {
    if (param_5 == 2) {
      if (*(float *)(param_2 + 0x4830) != -1.0) {
        (**(code **)(*(int *)(param_2 + 0x4828) + 4))(param_2 + 0x4828,param_2 + 0x4830);
        *(undefined4 *)(param_2 + 0x4830) = 0xbf800000;
      }
      if (*(float *)(param_2 + 0x483c) != -1.0) {
        (**(code **)(*(int *)(param_2 + 0x4834) + 4))(param_2 + 0x4834,param_2 + 0x483c);
        *(undefined4 *)(param_2 + 0x483c) = 0xbf800000;
      }
      PathFollower::Invalidate((PathFollower *)(param_2 + 0x3c));
    }
    *param_1 = 0;
    param_1[1] = 0;
    param_1[2] = 0;
    param_1[3] = 1;
    return param_1;
  }
  if ((*(byte *)(param_3 + 0x153) & 8) != 0) {
    *param_1 = 3;
    param_1[1] = 0;
    param_1[2] = "Attack path failed while we\'re on fire";
    param_1[3] = 2;
    return param_1;
  }
  puVar1 = ::operator_new(0x485c);
  puVar1[8] = 0;
  puVar1[9] = 0;
  puVar1[10] = 0;
  puVar1[3] = 0;
  puVar1[4] = 0;
  puVar1[5] = 0;
  puVar1[6] = 0;
  puVar1[7] = 0;
  puVar1[2] = 0;
  *(undefined1 *)(puVar1 + 0xc) = 0;
  *(undefined1 *)((int)puVar1 + 0x31) = 0;
  puVar1[0xb] = 0;
  *puVar1 = &PTR__WitchRetreat_00d26aa8;
  puVar1[1] = &PTR__WitchRetreat_00d26c0c;
                    /* try { // try from 00a3d1c8 to 00a3d1cc has its CatchHandler @ 00a3d2db */
  PathFollower::PathFollower((PathFollower *)(puVar1 + 0xd));
  puVar1[0x1205] = &PTR_NetworkStateChanged_00c0b6e0;
  puVar1[0x1206] = 0;
  puVar1[0x1207] = 0xbf800000;
  puVar1[0x1208] = &PTR_NetworkStateChanged_00c0b6e0;
  puVar1[0x1209] = 0;
  puVar1[0x120a] = 0xbf800000;
  puVar1[0x120b] = &PTR_NetworkStateChanged_00c23e10;
  puVar1[0x120c] = 0xbf800000;
  puVar1[0x120d] = &PTR_NetworkStateChanged_00c23e10;
  puVar1[0x120e] = 0xbf800000;
  puVar1[0x120f] = &PTR_NetworkStateChanged_00c0b6e0;
  puVar1[0x1210] = 0;
  puVar1[0x1211] = 0xbf800000;
  puVar1[0x1212] = 0;
  puVar1[0x1213] = 0;
  puVar1[0x1214] = 0;
  puVar1[0x1215] = 0;
  puVar1[0x1216] = 0;
  *param_1 = 1;
  param_1[1] = puVar1;
  param_1[2] = "Attacker out of reach";
  param_1[3] = 3;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)