L L4D2node

SurvivorLegsApproach::SurvivorLegsApproach

0x00951830 · 411 bytes · __thiscall

_ZN20SurvivorLegsApproachC2EP11CBaseEntity

Decompiled

undefined (2 params)

/* SurvivorLegsApproach::SurvivorLegsApproach(CBaseEntity*) */

void __thiscall
SurvivorLegsApproach::SurvivorLegsApproach(SurvivorLegsApproach *this,CBaseEntity *param_1)

{
  undefined4 uVar1;
  undefined4 *puVar2;
  
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 8) = 0;
  this[0x30] = (SurvivorLegsApproach)0x0;
  this[0x31] = (SurvivorLegsApproach)0x0;
  *(undefined4 *)(this + 0x2c) = 0;
  *(undefined ***)this = &PTR__SurvivorLegsApproach_00d0aa88;
  *(undefined ***)(this + 4) = &PTR__SurvivorLegsApproach_00d0abf0;
  *(undefined4 *)(this + 0x34) = 0xffffffff;
                    /* try { // try from 009518a4 to 009518a8 has its CatchHandler @ 009519f4 */
  PathFollower::PathFollower((PathFollower *)(this + 0x48));
  *(undefined ***)(this + 0x4828) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x482c) = 0;
  *(undefined4 *)(this + 0x4830) = 0xbf800000;
  *(undefined ***)(this + 0x4834) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x4838) = 0;
  *(undefined4 *)(this + 0x483c) = 0xbf800000;
  *(undefined ***)(this + 0x4840) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x4844) = 0;
  *(undefined4 *)(this + 0x4848) = 0xbf800000;
  *(undefined4 *)(this + 0x484c) = 0xffffffff;
  *(undefined4 *)(this + 0x4850) = 1;
  *(undefined ***)(this + 0x48) = &PTR__DirectChasePath_00d0a9c8;
  this[0x4854] = (SurvivorLegsApproach)0x0;
                    /* try { // try from 00951930 to 00951934 has its CatchHandler @ 009519d1 */
  PathFollower::PathFollower((PathFollower *)(this + 0x4858));
  *(undefined ***)(this + 0x9038) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x903c) = 0;
  *(undefined4 *)(this + 0x9040) = 0xbf800000;
  *(undefined ***)(this + 0x9044) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x9048) = 0;
  *(undefined4 *)(this + 0x904c) = 0xbf800000;
  if (param_1 == (CBaseEntity *)0x0) {
    *(undefined4 *)(this + 0x34) = 0xffffffff;
  }
  else {
                    /* try { // try from 00951987 to 00951989 has its CatchHandler @ 009519f8 */
    puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
    *(undefined4 *)(this + 0x34) = *puVar2;
  }
  uVar1 = vec3_origin;
  this[0x44] = (SurvivorLegsApproach)0x1;
  *(undefined4 *)(this + 0x38) = uVar1;
  *(undefined4 *)(this + 0x3c) = DAT_01053d4c;
  *(undefined4 *)(this + 0x40) = DAT_01053d50;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)