CNavArea::GetExtent
0x006faed0 · 150 bytes · __thiscall
_ZNK8CNavArea9GetExtentEP6Extent
Decompiled
undefined (2 params)
/* CNavArea::GetExtent(Extent*) const */
void __thiscall CNavArea::GetExtent(CNavArea *this,Extent *param_1)
{
float fVar1;
float fVar2;
*(undefined4 *)param_1 = *(undefined4 *)(this + 4);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 8);
fVar2 = *(float *)(this + 0xc);
*(float *)(param_1 + 8) = fVar2;
*(undefined4 *)(param_1 + 0xc) = *(undefined4 *)(this + 0x10);
*(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(this + 0x14);
fVar1 = *(float *)(this + 0x18);
*(float *)(param_1 + 0x14) = fVar1;
if (*(float *)(this + 0xc) <= fVar2) {
fVar2 = *(float *)(this + 0xc);
}
*(float *)(param_1 + 8) = fVar2;
if (*(float *)(this + 0x18) <= fVar2) {
fVar2 = *(float *)(this + 0x18);
}
*(float *)(param_1 + 8) = fVar2;
if (*(float *)(this + 0x24) <= fVar2) {
fVar2 = *(float *)(this + 0x24);
}
*(float *)(param_1 + 8) = fVar2;
if (*(float *)(this + 0x28) <= fVar2) {
fVar2 = *(float *)(this + 0x28);
}
*(float *)(param_1 + 8) = fVar2;
if (fVar1 <= *(float *)(this + 0xc)) {
fVar1 = *(float *)(this + 0xc);
}
*(float *)(param_1 + 0x14) = fVar1;
if (fVar1 <= *(float *)(this + 0x18)) {
fVar1 = *(float *)(this + 0x18);
}
*(float *)(param_1 + 0x14) = fVar1;
if (fVar1 <= *(float *)(this + 0x24)) {
fVar1 = *(float *)(this + 0x24);
}
*(float *)(param_1 + 0x14) = fVar1;
if (fVar1 <= *(float *)(this + 0x28)) {
fVar1 = *(float *)(this + 0x28);
}
*(float *)(param_1 + 0x14) = fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.