L L4D2node

CNavArea::GetExtent

0x006faed0 · 150 bytes · __thiscall

_ZNK8CNavArea9GetExtentEP6Extent

Decompiled

undefined (2 params)

/* CNavArea::GetExtent(Extent*) const */

void __thiscall CNavArea::GetExtent(CNavArea *this,Extent *param_1)

{
  float fVar1;
  float fVar2;
  
  *(undefined4 *)param_1 = *(undefined4 *)(this + 4);
  *(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 8);
  fVar2 = *(float *)(this + 0xc);
  *(float *)(param_1 + 8) = fVar2;
  *(undefined4 *)(param_1 + 0xc) = *(undefined4 *)(this + 0x10);
  *(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(this + 0x14);
  fVar1 = *(float *)(this + 0x18);
  *(float *)(param_1 + 0x14) = fVar1;
  if (*(float *)(this + 0xc) <= fVar2) {
    fVar2 = *(float *)(this + 0xc);
  }
  *(float *)(param_1 + 8) = fVar2;
  if (*(float *)(this + 0x18) <= fVar2) {
    fVar2 = *(float *)(this + 0x18);
  }
  *(float *)(param_1 + 8) = fVar2;
  if (*(float *)(this + 0x24) <= fVar2) {
    fVar2 = *(float *)(this + 0x24);
  }
  *(float *)(param_1 + 8) = fVar2;
  if (*(float *)(this + 0x28) <= fVar2) {
    fVar2 = *(float *)(this + 0x28);
  }
  *(float *)(param_1 + 8) = fVar2;
  if (fVar1 <= *(float *)(this + 0xc)) {
    fVar1 = *(float *)(this + 0xc);
  }
  *(float *)(param_1 + 0x14) = fVar1;
  if (fVar1 <= *(float *)(this + 0x18)) {
    fVar1 = *(float *)(this + 0x18);
  }
  *(float *)(param_1 + 0x14) = fVar1;
  if (fVar1 <= *(float *)(this + 0x24)) {
    fVar1 = *(float *)(this + 0x24);
  }
  *(float *)(param_1 + 0x14) = fVar1;
  if (fVar1 <= *(float *)(this + 0x28)) {
    fVar1 = *(float *)(this + 0x28);
  }
  *(float *)(param_1 + 0x14) = fVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)