CNavMesh::CreateNavAreasFromNodes
0x0072d730 · 839 bytes · __thiscall
_ZN8CNavMesh23CreateNavAreasFromNodesEv
Decompiled
undefined (1 param)
/* CNavMesh::CreateNavAreasFromNodes() */
void __thiscall CNavMesh::CreateNavAreasFromNodes(CNavMesh *this)
{
int iVar1;
int iVar2;
int iVar3;
char cVar4;
int iVar5;
int iVar6;
int iVar7;
CNavNode *pCVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
int local_48;
int local_40;
float local_34;
float local_30;
float local_28;
float local_24;
iVar5 = *(int *)(nav_area_max_size._28_4_ + 0x30);
iVar7 = iVar5;
local_40 = CNavNode::m_listLength;
while (pCVar8 = CNavNode::m_list, 0 < local_40) {
for (; pCVar8 != (CNavNode *)0x0; pCVar8 = *(CNavNode **)(pCVar8 + 0x60)) {
while ((pCVar8[0x70] == (CNavNode)0x0 &&
(cVar4 = TestArea(this,pCVar8,iVar5,iVar7), cVar4 != '\0'))) {
iVar6 = BuildArea(this,pCVar8,iVar5,iVar7);
if (iVar6 < 0) {
Error("Generate: Error - Data corrupt.\n");
return;
}
pCVar8 = *(CNavNode **)(pCVar8 + 0x60);
local_40 = local_40 - iVar6;
if (pCVar8 == (CNavNode *)0x0) goto LAB_0072d7c0;
}
}
LAB_0072d7c0:
if (iVar5 < iVar7) {
iVar7 = iVar7 + -1;
}
else {
iVar5 = iVar5 + -1;
}
if ((iVar5 < 1) || (iVar7 < 1)) break;
}
if (DAT_00fe6000 == 0) {
AllocateGrid(this,0.0,0.0,0.0,0.0);
return;
}
fVar9 = 1e+10;
fVar10 = -1e+10;
fVar11 = 1e+10;
fVar12 = -1e+10;
if (0 < DAT_00fe6000) {
iVar5 = 0;
do {
iVar7 = iVar5 * 4;
iVar5 = iVar5 + 1;
CNavArea::GetExtent(*(CNavArea **)(TheNavAreas + iVar7),(Extent *)&local_34);
if (local_34 <= fVar9) {
fVar9 = local_34;
}
if (local_30 <= fVar11) {
fVar11 = local_30;
}
if (fVar10 <= local_28) {
fVar10 = local_28;
}
if (fVar12 <= local_24) {
fVar12 = local_24;
}
} while (iVar5 < DAT_00fe6000);
}
iVar5 = 0;
AllocateGrid(this,fVar9,fVar10,fVar11,fVar12);
if (0 < DAT_00fe6000) {
do {
iVar7 = iVar5 * 4;
iVar5 = iVar5 + 1;
AddNavArea(this,*(CNavArea **)(TheNavAreas + iVar7));
} while (iVar5 < DAT_00fe6000);
}
ConnectGeneratedAreas(this);
MarkPlayerClipAreas();
MarkJumpAreas(this);
MergeGeneratedAreas();
SplitAreasUnderOverhangs();
SquareUpAreas();
MarkStairAreas();
local_48 = 0;
if (0 < DAT_00fe6000) {
do {
iVar6 = 0;
iVar7 = *(int *)(TheNavAreas + local_48 * 4);
iVar5 = iVar7 + 0x114;
if ((*(byte *)(iVar7 + 0x54) & 2) != 0) {
do {
iVar3 = (&CSWTCH_1514)[iVar6];
iVar6 = iVar6 + 1;
iVar2 = iVar7 + 0x58 + iVar3 * 4;
JumpConnector::TryToConnect((JumpConnector *)&local_34,iVar7,iVar5,iVar2,iVar3);
iVar1 = iVar5 + -0xbc;
iVar5 = iVar5 + 4;
JumpConnector::TryToConnect((JumpConnector *)&local_34,iVar7,iVar1,iVar2,iVar3);
} while (iVar6 != 4);
}
local_48 = local_48 + 1;
} while (local_48 < DAT_00fe6000);
}
RemoveJumpAreas(this);
HandleObstacleTopAreas(this);
FixCornerOnCornerAreas(this);
FixConnections();
if ((*(int *)(this + 0x528) != 2) && (0 < *(int *)(this + 0x51c))) {
iVar5 = 0;
do {
iVar7 = iVar5 * 4;
iVar5 = iVar5 + 1;
CNavLadder::ConnectGeneratedLadder(*(CNavLadder **)(*(int *)(this + 0x510) + iVar7),0.0);
} while (iVar5 < *(int *)(this + 0x51c));
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.