L L4D2node

CNavMesh::SimplifySelectedAreas

0x00747fa0 · 1825 bytes · __thiscall

_ZN8CNavMesh21SimplifySelectedAreasEv

Decompiled

undefined (1 param)

/* CNavMesh::SimplifySelectedAreas() */

void __thiscall CNavMesh::SimplifySelectedAreas(CNavMesh *this)

{
  CNavArea *pCVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  int iVar5;
  longdouble lVar6;
  float fVar7;
  undefined4 uVar8;
  CUtlMemory<CNavArea*,int> *local_98;
  int local_90;
  CNavArea *local_84;
  CNavArea *local_80;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  char local_64;
  int *local_60;
  undefined4 local_5c;
  undefined4 local_58;
  int local_54;
  int *local_50;
  float local_4c [6];
  Vector local_34 [8];
  float local_2c;
  float afStack_28 [6];
  
  *(undefined4 *)(this + 0x528) = 3;
  ConVar::SetValue(0xfe5ee0);
  ConVar::SetValue(2.3360385e-38);
  ConVar::SetValue(2.336052e-38);
  uVar8 = 1;
  ConVar::SetValue(0xfe6580);
  (**(code **)(*(int *)this + 0x84))(this,uVar8);
  SetMarkedArea(this,(CNavArea *)0x0);
  local_60 = (int *)0x0;
  local_5c = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = (int *)0x0;
  local_64 = '\0';
                    /* try { // try from 007480ae to 00748660 has its CatchHandler @ 007486ea */
  cVar2 = IsSelectedSetEmpty(this);
  iVar4 = local_54;
  if (cVar2 == '\0') {
    if (0 < *(int *)(this + 0x4e0)) {
      iVar5 = 0;
      do {
        local_84 = *(CNavArea **)(*(int *)(this + 0x4d4) + iVar5 * 4);
        if ((local_64 == '\0') || (iVar4 < 1)) {
LAB_00748118:
          CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                    ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_60,iVar4,&local_84);
          iVar4 = local_54;
        }
        else if (local_84 != (CNavArea *)*local_60) {
          iVar3 = 0;
          do {
            iVar3 = iVar3 + 1;
            if (iVar3 == iVar4) goto LAB_00748118;
          } while (local_84 != (CNavArea *)local_60[iVar3]);
          if (iVar3 < 0) goto LAB_00748118;
        }
        iVar5 = iVar5 + 1;
      } while (iVar5 < *(int *)(this + 0x4e0));
    }
LAB_0074813f:
    local_4c[0] = 3.4028235e+38;
    *(undefined4 *)(this + 0x564) = 0;
    local_4c[1] = 3.4028235e+38;
    local_4c[2] = 3.4028235e+38;
    local_4c[3] = -3.4028235e+38;
    local_4c[4] = -3.4028235e+38;
    local_4c[5] = -3.4028235e+38;
    if (iVar4 < 1) goto LAB_007482b5;
  }
  else {
    pCVar1 = *(CNavArea **)(this + 0x474);
    if (pCVar1 == (CNavArea *)0x0) goto LAB_0074813f;
    local_80 = pCVar1;
    if ((local_64 == '\0') || (local_54 < 1)) {
LAB_00748488:
      CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_60,local_54,&local_80);
      iVar4 = local_54;
      goto LAB_0074813f;
    }
    if (pCVar1 != (CNavArea *)*local_60) {
      iVar4 = 0;
      do {
        iVar4 = iVar4 + 1;
        if (iVar4 == local_54) goto LAB_00748488;
      } while (pCVar1 != (CNavArea *)local_60[iVar4]);
      if (iVar4 < 0) goto LAB_00748488;
    }
    *(undefined4 *)(this + 0x564) = 0;
  }
  local_4c[5] = -3.4028235e+38;
  local_4c[4] = -3.4028235e+38;
  local_4c[3] = -3.4028235e+38;
  local_4c[2] = 3.4028235e+38;
  local_4c[1] = 3.4028235e+38;
  local_4c[0] = 3.4028235e+38;
  local_90 = 0;
  do {
    pCVar1 = (CNavArea *)local_60[local_90];
    CNavArea::GetExtent(pCVar1,(Extent *)local_34);
    iVar4 = 0;
    local_2c = local_2c - 35.5;
    afStack_28[2] = afStack_28[2] + 142.0;
    do {
      fVar7 = *(float *)((Extent *)local_34 + iVar4 * 4);
      if (local_4c[iVar4] <= fVar7) {
        if (local_4c[iVar4 + 3] <= fVar7 && fVar7 != local_4c[iVar4 + 3]) {
          local_4c[iVar4 + 3] = fVar7;
        }
      }
      else {
        local_4c[iVar4] = fVar7;
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 != 3);
    iVar4 = 0;
    do {
      fVar7 = afStack_28[iVar4];
      if (local_4c[iVar4] <= fVar7) {
        if (local_4c[iVar4 + 3] <= fVar7 && fVar7 != local_4c[iVar4 + 3]) {
          local_4c[iVar4 + 3] = fVar7;
        }
      }
      else {
        local_4c[iVar4] = fVar7;
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 != 3);
    local_7c = *(float *)(pCVar1 + 0x2c);
    local_78 = *(float *)(pCVar1 + 0x30);
    local_74 = *(float *)(pCVar1 + 0x34);
    lVar6 = (longdouble)SnapToGrid(this,local_7c,false);
    local_7c = (float)lVar6;
    lVar6 = (longdouble)SnapToGrid(this,local_78,false);
    local_78 = (float)lVar6;
    cVar2 = FindGroundForNode(this,(Vector *)&local_7c,(Vector *)&local_70);
    if (cVar2 != '\0') {
      AddWalkableSeed(this,(Vector *)&local_7c,(Vector *)&local_70);
      iVar4 = 0;
      local_74 = local_74 + 71.0;
      fVar7 = local_7c;
      if (local_4c[0] <= local_7c) goto LAB_00748544;
      do {
        local_4c[iVar4] = fVar7;
        while( true ) {
          iVar4 = iVar4 + 1;
          if (iVar4 == 3) goto LAB_0074829f;
          fVar7 = *(float *)((Vector *)&local_7c + iVar4 * 4);
          if (fVar7 < local_4c[iVar4]) break;
LAB_00748544:
          if (local_4c[iVar4 + 3] <= fVar7 && fVar7 != local_4c[iVar4 + 3]) {
            local_4c[iVar4 + 3] = fVar7;
          }
        }
      } while( true );
    }
LAB_0074829f:
    local_90 = local_90 + 1;
  } while (local_90 < local_54);
LAB_007482b5:
  local_98 = (CUtlMemory<CNavArea*,int> *)&local_60;
  RemoveNodes();
  GenerateNodes(this,(Extent *)local_4c);
  *(undefined4 *)(this + 0x564) = 0;
  iVar4 = 0;
  if (0 < local_54) {
    do {
      ReduceToComponentAreas((CNavArea *)local_60[iVar4],true);
      iVar4 = iVar4 + 1;
    } while (iVar4 < local_54);
  }
  if (0 < *(int *)(this + 0x4e0)) {
    local_90 = 0;
    do {
      pCVar1 = *(CNavArea **)(*(int *)(this + 0x4d4) + local_90 * 4);
      local_6c = *(undefined4 *)(pCVar1 + 8);
      local_68 = *(undefined4 *)(pCVar1 + 0x24);
      local_70 = *(undefined4 *)(pCVar1 + 0x10);
      cVar2 = FindGroundForNode(this,(Vector *)&local_70,local_34);
      if (cVar2 == '\0') {
        if (*(int *)(pCVar1 + 0xf0) != 0) goto LAB_0074832e;
LAB_00748428:
        Warning("Area %d didn\'t get any nodes!\n",*(undefined4 *)(pCVar1 + 0x8c));
      }
      else {
        iVar4 = CNavNode::GetNode((Vector *)&local_70);
        *(int *)(pCVar1 + 0xf0) = iVar4;
        if (iVar4 == 0) goto LAB_00748428;
        iVar5 = *(int *)(iVar4 + 0x24);
        *(int *)(pCVar1 + 0xec) = iVar5;
        iVar4 = *(int *)(iVar4 + 0x20);
        *(int *)(pCVar1 + 0xf4) = iVar4;
        if (iVar4 != 0) {
          iVar4 = *(int *)(iVar4 + 0x24);
          *(int *)(pCVar1 + 0xf8) = iVar4;
          if (((iVar5 != 0) && (iVar4 != 0)) &&
             (CNavArea::AssignNodes(pCVar1,pCVar1), *(int *)(pCVar1 + 0xf0) == 0))
          goto LAB_00748428;
        }
LAB_0074832e:
        if (((*(int *)(pCVar1 + 0xec) == 0) || (*(int *)(pCVar1 + 0xf4) == 0)) ||
           (*(int *)(pCVar1 + 0xf8) == 0)) goto LAB_00748428;
      }
      local_90 = local_90 + 1;
    } while (local_90 < *(int *)(this + 0x4e0));
  }
  MergeGeneratedAreas();
  SquareUpAreas();
  MarkJumpAreas(this);
  SplitAreasUnderOverhangs();
  MarkStairAreas();
  StichAndRemoveJumpAreas(this);
  HandleObstacleTopAreas(this);
  FixUpGeneratedAreas(this);
  ClearSelectedSet(this);
  iVar4 = 0;
  if (0 < DAT_00fe6000) {
    do {
      while( true ) {
        pCVar1 = *(CNavArea **)(TheNavAreas + iVar4 * 4);
        cVar2 = CNavArea::HasNodes(pCVar1);
        if (cVar2 == '\0') break;
        AddToSelectedSet(this,pCVar1);
        iVar4 = iVar4 + 1;
        if (DAT_00fe6000 <= iVar4) goto LAB_007485ee;
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 < DAT_00fe6000);
  }
LAB_007485ee:
  RemoveNodes();
  *(undefined4 *)(this + 0x528) = 0;
  ConVar::SetValue(0xfe5ee0);
  ConVar::SetValue(2.3360385e-38);
  ConVar::SetValue(2.336052e-38);
  ConVar::SetValue(0xfe6580);
  local_54 = 0;
  CUtlMemory<CNavArea*,int>::Purge(local_98);
  local_50 = local_60;
  CUtlMemory<CNavArea*,int>::Purge(local_98);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)