L L4D2node

CNavMesh::CommandAutoBuildOffGridAreas

0x007119c0 · 759 bytes · __thiscall

_ZN8CNavMesh28CommandAutoBuildOffGridAreasEv

Decompiled

undefined (1 param)

/* CNavMesh::CommandAutoBuildOffGridAreas() */

void __thiscall CNavMesh::CommandAutoBuildOffGridAreas(CNavMesh *this)

{
  char cVar1;
  CNavArea *pCVar2;
  int iVar3;
  int iVar4;
  float fVar5;
  Vector *pVVar6;
  Vector *pVVar7;
  CUtlMemory<Extent,int> *local_80;
  float local_70;
  float local_6c;
  undefined4 local_68;
  float local_64;
  float local_60;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  pVVar6 = (Vector *)&local_70;
  local_68 = *(undefined4 *)(this + 0x46c);
  local_70 = (float)(int)(*(float *)(this + 0x464) + *(float *)(this + 0x464)) * 0.5;
  local_6c = (float)(int)(*(float *)(this + 0x468) + *(float *)(this + 0x468)) * 0.5;
  pVVar7 = pVVar6;
  pCVar2 = (CNavArea *)GetNavArea(this,pVVar6,4.0);
  if (pCVar2 != (CNavArea *)0x0) {
    CNavArea::GetExtent(pCVar2,(Extent *)&local_34);
    local_40 = local_28 - local_34;
    local_3c = local_24 - local_30;
    local_38 = local_20 - local_2c;
    NDebugOverlay::Box((Vector *)&local_34,(Vector *)&vec3_origin,(Vector *)&local_40,0xff,0xff,0,0,
                       10.0);
    NDebugOverlay::Cross3D(pVVar6,8.0,0xff,0,0,false,10.0);
    return;
  }
  cVar1 = FindRow((Vector *)&local_64,(Vector *)&local_58,0,pVVar6,(float)pVVar7);
  if ((cVar1 == '\0') ||
     (cVar1 = FindArea((Vector *)&local_64,(Vector *)&local_58,0,1,(float)pVVar7), cVar1 == '\0')) {
    local_80 = (CUtlMemory<Extent,int> *)0x0;
  }
  else {
    local_80 = (CUtlMemory<Extent,int> *)((local_58 - local_64) * (local_54 - local_60));
  }
  cVar1 = FindRow((Vector *)&local_4c,(Vector *)&local_40,1,pVVar6,(float)pVVar7);
  if (cVar1 != '\0') {
    pVVar6 = (Vector *)0x0;
    cVar1 = FindArea((Vector *)&local_4c,(Vector *)&local_40,1,0,(float)pVVar7);
    if (cVar1 != '\0') {
      local_34 = 0.0;
      local_30 = 0.0;
      local_2c = 0.0;
      local_28 = 0.0;
      local_24 = 0.0;
      fVar5 = (local_3c - local_48) * (local_40 - local_4c);
      if (((float)local_80 < fVar5) && (0.0 < fVar5)) {
                    /* try { // try from 00711cb2 to 00711cb6 has its CatchHandler @ 00711cbc */
        AddAreaIfUnique((CUtlVector *)&local_34,(Vector *)&local_4c,(Vector *)&local_40,
                        (float)pVVar6);
        goto LAB_00711b87;
      }
    }
  }
  local_24 = 0.0;
  local_28 = 0.0;
  local_2c = 0.0;
  local_30 = 0.0;
  local_34 = 0.0;
  if (0.0 < (float)local_80) {
                    /* try { // try from 00711b82 to 00711bbb has its CatchHandler @ 00711cbc */
    AddAreaIfUnique((CUtlVector *)&local_34,(Vector *)&local_64,(Vector *)&local_58,(float)pVVar6);
  }
LAB_00711b87:
  local_80 = (CUtlMemory<Extent,int> *)&local_34;
  iVar3 = 0;
  if (0 < (int)local_28) {
    iVar4 = 0;
    do {
      pCVar2 = (CNavArea *)
               CreateNavArea(this,(Vector *)((int)local_34 + iVar4),
                             (Vector *)((int)local_34 + iVar4) + 0xc);
      AddToSelectedSet(this,pCVar2);
      iVar3 = iVar3 + 1;
      iVar4 = iVar4 + 0x18;
    } while (iVar3 < (int)local_28);
  }
  local_28 = 0.0;
  CUtlMemory<Extent,int>::Purge(local_80);
  local_24 = local_34;
  CUtlMemory<Extent,int>::Purge(local_80);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)