L L4D2node

CNavArea::UpdateBlockedFromNavBlockers

0x007026f0 · 538 bytes · __thiscall

_ZN8CNavArea28UpdateBlockedFromNavBlockersEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavArea::UpdateBlockedFromNavBlockers() */

void __thiscall CNavArea::UpdateBlockedFromNavBlockers(CNavArea *this)

{
  char cVar1;
  int iVar2;
  int iVar3;
  bool local_3e;
  char local_3d;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_30;
  undefined4 local_2c;
  int local_28;
  Extent local_24 [12];
  Vector local_18 [12];
  
  local_3c = 0;
  local_38 = 0;
  if (___atan2f_finite == 0) {
    local_28 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_3c,0,0,0,0,"/data/src/game/server/nav_area.cpp",0x12bd,
               &UpdateBlockedFromNavBlockers()::tm_fmt,"(%s)%s","Unaccounted",
               "CNavArea::UpdateBlockedFromNavBlockers");
    local_28 = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_30 = local_3c;
  local_2c = local_38;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00702896 to 007028e4 has its CatchHandler @ 0070294c */
    iVar3 = ThreadGetCurrentId();
    if (iVar2 == iVar3) {
      if ((char *)*_DAT_0105d15c != "CNavArea::UpdateBlockedFromNavBlockers") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca1760,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  GetExtent(this,local_24);
  this[0x7f] = (CNavArea)0x0;
  *(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0x77ffffff;
                    /* try { // try from 007027ce to 007027d2 has its CatchHandler @ 0070292b */
  iVar2 = CFuncNavBlocker::CalculateBlocked(&local_3e,(Vector *)local_24,local_18);
  if (local_3e != false) {
    this[0x7f] = (CNavArea)((byte)this[0x7f] | 1);
  }
  if (local_3d != '\0') {
    this[0x7f] = (CNavArea)((byte)this[0x7f] | 2);
  }
  if (0 < iVar2) {
    if (iVar2 == 2) {
      *(uint *)(this + 0x54) = *(uint *)(this + 0x54) | 0x88000000;
    }
    else {
      *(uint *)(this + 0x54) = *(uint *)(this + 0x54) | 0x80000000;
    }
  }
  iVar2 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar3 = ThreadGetCurrentId();
    if (iVar2 == iVar3) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_28 != 0) {
    (**(code **)(local_28 + 0x54))(local_28,local_30,local_2c,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)