L L4D2node

Checkpoint::AddArea

0x0086b910 · 178 bytes · __thiscall

_ZN10Checkpoint7AddAreaEP13TerrorNavArea

Decompiled

undefined (2 params)

/* Checkpoint::AddArea(TerrorNavArea*) */

void __thiscall Checkpoint::AddArea(Checkpoint *this,TerrorNavArea *param_1)

{
  float fVar1;
  int iVar2;
  Extent local_24 [12];
  float afStack_18 [3];
  
  CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::InsertBefore
            ((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)this,*(int *)(this + 0xc),
             &param_1);
  *(float *)(this + 0x14) =
       (*(float *)(param_1 + 0x14) - *(float *)(param_1 + 8)) *
       (*(float *)(param_1 + 0x10) - *(float *)(param_1 + 4)) + *(float *)(this + 0x14);
  CNavArea::GetExtent((CNavArea *)param_1,local_24);
  iVar2 = 0;
  do {
    fVar1 = *(float *)(local_24 + iVar2 * 4);
    if (*(float *)(this + iVar2 * 4 + 0x18) <= fVar1) {
      if (*(float *)(this + iVar2 * 4 + 0x24) <= fVar1 &&
          fVar1 != *(float *)(this + iVar2 * 4 + 0x24)) {
        *(float *)(this + iVar2 * 4 + 0x24) = fVar1;
      }
    }
    else {
      *(float *)(this + iVar2 * 4 + 0x18) = fVar1;
    }
    iVar2 = iVar2 + 1;
  } while (iVar2 != 3);
  iVar2 = 0;
  do {
    fVar1 = afStack_18[iVar2];
    if (*(float *)(this + iVar2 * 4 + 0x18) <= fVar1) {
      if (*(float *)(this + iVar2 * 4 + 0x24) <= fVar1 &&
          fVar1 != *(float *)(this + iVar2 * 4 + 0x24)) {
        *(float *)(this + iVar2 * 4 + 0x24) = fVar1;
      }
    }
    else {
      *(float *)(this + iVar2 * 4 + 0x18) = fVar1;
    }
    iVar2 = iVar2 + 1;
  } while (iVar2 != 3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)