Checkpoint::AddArea
0x0086b910 · 178 bytes · __thiscall
_ZN10Checkpoint7AddAreaEP13TerrorNavArea
Decompiled
undefined (2 params)
/* Checkpoint::AddArea(TerrorNavArea*) */
void __thiscall Checkpoint::AddArea(Checkpoint *this,TerrorNavArea *param_1)
{
float fVar1;
int iVar2;
Extent local_24 [12];
float afStack_18 [3];
CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::InsertBefore
((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)this,*(int *)(this + 0xc),
¶m_1);
*(float *)(this + 0x14) =
(*(float *)(param_1 + 0x14) - *(float *)(param_1 + 8)) *
(*(float *)(param_1 + 0x10) - *(float *)(param_1 + 4)) + *(float *)(this + 0x14);
CNavArea::GetExtent((CNavArea *)param_1,local_24);
iVar2 = 0;
do {
fVar1 = *(float *)(local_24 + iVar2 * 4);
if (*(float *)(this + iVar2 * 4 + 0x18) <= fVar1) {
if (*(float *)(this + iVar2 * 4 + 0x24) <= fVar1 &&
fVar1 != *(float *)(this + iVar2 * 4 + 0x24)) {
*(float *)(this + iVar2 * 4 + 0x24) = fVar1;
}
}
else {
*(float *)(this + iVar2 * 4 + 0x18) = fVar1;
}
iVar2 = iVar2 + 1;
} while (iVar2 != 3);
iVar2 = 0;
do {
fVar1 = afStack_18[iVar2];
if (*(float *)(this + iVar2 * 4 + 0x18) <= fVar1) {
if (*(float *)(this + iVar2 * 4 + 0x24) <= fVar1 &&
fVar1 != *(float *)(this + iVar2 * 4 + 0x24)) {
*(float *)(this + iVar2 * 4 + 0x24) = fVar1;
}
}
else {
*(float *)(this + iVar2 * 4 + 0x18) = fVar1;
}
iVar2 = iVar2 + 1;
} while (iVar2 != 3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.